My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Fisherman Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman Graveyard Mighty Miner
Giant Snowball
Skeletons Fisherman Lumberjack Graveyard Mighty Miner
Zap
Skeletons Fisherman Graveyard Mighty Miner
Barbarian Barrel
Skeletons Ice Spirit Lumberjack Graveyard
The Log
Skeletons Ice Spirit Fisherman Lumberjack Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Ice Spirit Graveyard
Royal Delivery
Skeletons Ice Spirit Fisherman Lumberjack Graveyard
Fireball
Fisherman Lumberjack Mighty Miner
Poison
Fisherman Graveyard
Lightning
Fisherman Lumberjack Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Fisherman Lumberjack Mighty Miner Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Fisherman

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Fisherman Lumberjack Graveyard
Rocket
The Log
Fisherman Lumberjack Graveyard
Fisherman
Ice Spirit The Log Graveyard
Lumberjack
Ice Spirit The Log Graveyard
Graveyard
Ice Spirit The Log Fisherman Lumberjack
Mighty Miner

Defense Synergies 1 10

Skeletons
Fisherman Ice Spirit The Log Lumberjack
Ice Spirit
Skeletons Rocket The Log Fisherman Lumberjack
Rocket
Ice Spirit The Log
The Log
Skeletons Ice Spirit Rocket Fisherman Lumberjack
Fisherman
Skeletons Ice Spirit The Log
Lumberjack
Skeletons Ice Spirit The Log
Graveyard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Lumberjack Skeletons Ice Spirit The Log Fisherman
Rocket Fisherman Lumberjack Skeletons
Lumberjack Skeletons Fisherman
Rocket The Log Lumberjack
The Log Skeletons Lumberjack
Rocket Ice Spirit
Rocket The Log
Mighty Miner Skeletons Fisherman Lumberjack
Skeletons Ice Spirit Fisherman Lumberjack
Skeletons The Log Fisherman Lumberjack
Lumberjack Skeletons Ice Spirit Rocket The Log
Rocket Ice Spirit The Log Lumberjack
Lumberjack
Rocket Ice Spirit The Log Fisherman Lumberjack
Skeletons Fisherman Lumberjack
Ice Spirit The Log Fisherman Lumberjack
The Log Ice Spirit Fisherman Lumberjack
Fisherman Lumberjack
The Log Fisherman Lumberjack
Fisherman Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fisherman
Rocket The Log Fisherman Lumberjack
Lumberjack Skeletons Ice Spirit Rocket The Log Fisherman
Rocket Lumberjack The Log Fisherman
Skeletons Fisherman Lumberjack Mighty Miner
Rocket Skeletons Ice Spirit
Rocket Skeletons Lumberjack
Mighty Miner Fisherman Lumberjack
Rocket Skeletons Ice Spirit The Log
Skeletons
Lumberjack
Rocket The Log
Rocket Skeletons Lumberjack
Skeletons Ice Spirit Rocket The Log Fisherman Lumberjack Mighty Miner
The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Fisherman
Rocket The Log
Rocket The Log
Rocket The Log
Ice Spirit Rocket
The Log
The Log Ice Spirit
The Log Fisherman
Rocket Fisherman Lumberjack
Rocket The Log Fisherman
Rocket
Rocket The Log Fisherman
Rocket Fisherman
The Log Fisherman
Rocket The Log
Rocket The Log
Rocket
Rocket Fisherman
Rocket The Log Fisherman
Rocket The Log
Rocket The Log
Rocket
Rocket The Log Fisherman
Rocket The Log
The Log Ice Spirit
Fisherman
The Log Fisherman
The Log Fisherman
Rocket The Log Fisherman
Rocket Ice Spirit
Rocket The Log
Rocket Ice Spirit
Mighty Miner
Rocket The Log
Ice Spirit Rocket
Rocket
The Log
Rocket Lumberjack
The Log
Rocket
Ice Spirit Rocket The Log
Rocket
Rocket The Log
Rocket
Fisherman

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