My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Goblin Cage Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Goblin Cage Giant Skeleton
The Log
Skeletons Ice Spirit Goblin Cage Hog Rider Giant Skeleton
Earthquake
Skeletons Goblin Cage Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Goblin Cage Hog Rider Giant Skeleton
Fireball
Goblin Cage Hog Rider
Poison
Goblin Cage
Lightning
Goblin Cage Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Delivery Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Royal Delivery Earthquake Goblin Cage Hog Rider Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Royal Delivery Earthquake

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Cage Hog Rider Giant Skeleton
Royal Delivery
Earthquake
Hog Rider Giant Skeleton
Goblin Cage
Ice Spirit Hog Rider Giant Skeleton
Hog Rider
Ice Spirit Earthquake Goblin Cage Giant Skeleton Archer Queen
Giant Skeleton
Ice Spirit Earthquake Goblin Cage Hog Rider Archer Queen
Archer Queen
Hog Rider Giant Skeleton

Defense Synergies 3 14

Skeletons
Goblin Cage Ice Spirit Royal Delivery Earthquake Giant Skeleton Archer Queen
Ice Spirit
Goblin Cage Skeletons Royal Delivery Earthquake Giant Skeleton Archer Queen
Royal Delivery
Archer Queen Skeletons Ice Spirit Earthquake Goblin Cage Giant Skeleton
Earthquake
Skeletons Ice Spirit Royal Delivery Goblin Cage
Goblin Cage
Skeletons Ice Spirit Royal Delivery Earthquake Archer Queen
Hog Rider
Giant Skeleton
Skeletons Ice Spirit Royal Delivery
Archer Queen
Royal Delivery Skeletons Ice Spirit Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage
Skeletons Ice Spirit Royal Delivery Goblin Cage
Goblin Cage Skeletons Royal Delivery Giant Skeleton
Goblin Cage Skeletons
Royal Delivery Earthquake Goblin Cage Giant Skeleton
Royal Delivery Skeletons Earthquake
Ice Spirit Royal Delivery Goblin Cage
Earthquake Goblin Cage Giant Skeleton
Skeletons Goblin Cage Archer Queen
Skeletons Ice Spirit Royal Delivery Giant Skeleton
Skeletons Royal Delivery Earthquake Giant Skeleton
Royal Delivery
Goblin Cage Skeletons Ice Spirit Royal Delivery Earthquake Giant Skeleton
Ice Spirit Royal Delivery Earthquake Goblin Cage
Goblin Cage
Ice Spirit Royal Delivery Goblin Cage
Skeletons Royal Delivery Goblin Cage
Ice Spirit Royal Delivery Goblin Cage
Royal Delivery Earthquake Goblin Cage Ice Spirit Giant Skeleton
Goblin Cage
Royal Delivery Earthquake Giant Skeleton
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Goblin Cage Giant Skeleton
Royal Delivery
Royal Delivery Giant Skeleton Skeletons Ice Spirit Goblin Cage
Giant Skeleton Royal Delivery Goblin Cage
Giant Skeleton Skeletons Royal Delivery Goblin Cage
Royal Delivery Skeletons Ice Spirit
Royal Delivery Skeletons Goblin Cage Giant Skeleton
Giant Skeleton Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Giant Skeleton Skeletons Ice Spirit
Skeletons Royal Delivery Goblin Cage
Goblin Cage Giant Skeleton
Royal Delivery Goblin Cage Giant Skeleton Archer Queen
Royal Delivery Giant Skeleton Skeletons Goblin Cage
Goblin Cage
Skeletons Ice Spirit Royal Delivery Goblin Cage Giant Skeleton Archer Queen
Royal Delivery Earthquake Goblin Cage Giant Skeleton Archer Queen
Royal Delivery Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton
Earthquake Giant Skeleton
Earthquake Giant Skeleton
Earthquake
Ice Spirit
Earthquake
Earthquake Ice Spirit
Earthquake
Archer Queen
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Giant Skeleton
Earthquake
Earthquake Ice Spirit
Earthquake
Ice Spirit
Earthquake
Ice Spirit
Giant Skeleton
Earthquake
Earthquake Ice Spirit
Archer Queen
Earthquake
Giant Skeleton Archer Queen
Archer Queen
Ice Spirit Giant Skeleton Archer Queen
Archer Queen
Giant Skeleton Archer Queen

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