My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Dart Goblin Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Mighty Miner
Giant Snowball
Skeletons Dart Goblin Wall Breakers Mighty Miner
Zap
Skeletons Mortar Dart Goblin Wall Breakers Mighty Miner
Barbarian Barrel
Skeletons Ice Spirit Mortar Dart Goblin Wall Breakers
The Log
Skeletons Ice Spirit Dart Goblin Wall Breakers
Earthquake
Skeletons Mortar
Arrows
Skeletons Ice Spirit Dart Goblin Wall Breakers
Royal Delivery
Skeletons Ice Spirit Dart Goblin Wall Breakers
Fireball
Mortar Dart Goblin Wall Breakers Mighty Miner
Poison
Mortar Dart Goblin
Lightning
Mortar Mighty Miner
Rocket
Mortar Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Delivery Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Wall Breakers The Log Royal Delivery Dart Goblin Mortar Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Wall Breakers The Log

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Mortar Dart Goblin Wall Breakers
Royal Delivery
Mortar
Ice Spirit Dart Goblin The Log
Dart Goblin
Ice Spirit Mortar Wall Breakers The Log
Wall Breakers
Ice Spirit Dart Goblin The Log
The Log
Mortar Dart Goblin Wall Breakers
Mighty Miner

Defense Synergies 2 13

Skeletons
Dart Goblin Ice Spirit Royal Delivery Mortar The Log
Ice Spirit
Skeletons Royal Delivery Mortar Dart Goblin The Log
Royal Delivery
Dart Goblin Skeletons Ice Spirit Mortar The Log
Mortar
Skeletons Ice Spirit Royal Delivery Dart Goblin The Log
Dart Goblin
Skeletons Royal Delivery Ice Spirit Mortar The Log
Wall Breakers
The Log
Skeletons Ice Spirit Royal Delivery Mortar Dart Goblin
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin The Log
Skeletons Ice Spirit Royal Delivery Mortar Dart Goblin The Log
Mortar Skeletons Royal Delivery Dart Goblin
Skeletons Mortar Dart Goblin
Royal Delivery The Log
Royal Delivery The Log Skeletons Dart Goblin
Dart Goblin Ice Spirit Royal Delivery Mortar
Dart Goblin The Log
Mighty Miner Skeletons Mortar
Skeletons Ice Spirit Royal Delivery Dart Goblin
Dart Goblin Skeletons Royal Delivery The Log
Royal Delivery Dart Goblin
Mortar Skeletons Ice Spirit Royal Delivery The Log
Ice Spirit Royal Delivery Mortar Dart Goblin The Log
Mortar
Ice Spirit Royal Delivery Mortar The Log
Skeletons Royal Delivery Mortar
Ice Spirit Royal Delivery Mortar Dart Goblin The Log
Royal Delivery Mortar The Log Ice Spirit Dart Goblin
Mortar Dart Goblin
Royal Delivery Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery
Royal Delivery Mortar The Log
Royal Delivery Skeletons Ice Spirit The Log
Royal Delivery The Log
Skeletons Royal Delivery Mighty Miner
Royal Delivery Skeletons Ice Spirit Dart Goblin
Royal Delivery Skeletons Dart Goblin
Mighty Miner Royal Delivery
Royal Delivery Skeletons Ice Spirit Mortar The Log
Skeletons Royal Delivery Dart Goblin
Dart Goblin
Royal Delivery The Log
Royal Delivery Skeletons
Dart Goblin
Skeletons Ice Spirit Royal Delivery Mortar Dart Goblin The Log Mighty Miner
Royal Delivery Dart Goblin The Log Mighty Miner
Royal Delivery Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Mortar The Log
Ice Spirit Dart Goblin
Mortar Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Mortar Dart Goblin
Mortar Dart Goblin The Log
Dart Goblin
Mortar Dart Goblin The Log
Mortar Dart Goblin
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Mortar
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
The Log
The Log
Mortar The Log
The Log Ice Spirit Mortar
Mortar The Log Dart Goblin
Mortar The Log
Mortar Dart Goblin The Log
Dart Goblin
Ice Spirit Dart Goblin
Mortar Dart Goblin The Log
Ice Spirit
Mighty Miner
The Log
Ice Spirit Dart Goblin
Dart Goblin
The Log
Dart Goblin
The Log Mortar Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin The Log
Dart Goblin
Mortar Dart Goblin The Log

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