My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker
The Log
Skeletons Ice Spirit Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Giant Snowball Cannon Firecracker Earthquake Hog Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Giant Snowball Cannon

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Giant Snowball Firecracker
Giant Snowball
Earthquake Hog Rider Ice Spirit Firecracker
Cannon
Firecracker
Hog Rider Ice Spirit Giant Snowball Earthquake
Earthquake
Giant Snowball Hog Rider Firecracker
Hog Rider
Ice Spirit Giant Snowball Firecracker Earthquake
Goblinstein

Defense Synergies 1 14

Skeletons
Cannon Ice Spirit Giant Snowball Firecracker Earthquake
Ice Spirit
Skeletons Giant Snowball Cannon Firecracker Earthquake
Giant Snowball
Skeletons Ice Spirit Cannon Firecracker Earthquake
Cannon
Skeletons Ice Spirit Giant Snowball Firecracker Earthquake
Firecracker
Skeletons Ice Spirit Giant Snowball Cannon Earthquake
Earthquake
Skeletons Ice Spirit Giant Snowball Cannon Firecracker
Hog Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker
Skeletons Ice Spirit Cannon Firecracker
Cannon Skeletons Giant Snowball
Cannon Skeletons Firecracker
Firecracker Earthquake
Skeletons Giant Snowball Cannon Firecracker Earthquake
Giant Snowball Ice Spirit Cannon Firecracker
Earthquake Cannon
Cannon Skeletons
Skeletons Ice Spirit Giant Snowball Cannon Firecracker
Skeletons Giant Snowball Cannon Firecracker Earthquake
Giant Snowball Firecracker
Cannon Skeletons Ice Spirit Giant Snowball Earthquake
Ice Spirit Giant Snowball Cannon Firecracker Earthquake
Cannon
Ice Spirit Giant Snowball Cannon
Skeletons Cannon Firecracker
Ice Spirit Cannon Giant Snowball Firecracker
Giant Snowball Earthquake Ice Spirit Cannon Firecracker
Cannon
Giant Snowball Cannon Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball
Giant Snowball Firecracker
Skeletons Ice Spirit
Skeletons Cannon
Firecracker Skeletons Ice Spirit Giant Snowball
Skeletons
Skeletons Ice Spirit Giant Snowball Firecracker
Skeletons Cannon
Giant Snowball
Skeletons Cannon
Cannon Firecracker
Skeletons Ice Spirit Firecracker
Giant Snowball Cannon Firecracker Earthquake
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Giant Snowball
Earthquake
Earthquake Firecracker
Giant Snowball Firecracker Earthquake
Firecracker Ice Spirit Giant Snowball
Firecracker Earthquake
Earthquake Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker
Giant Snowball
Firecracker Earthquake
Giant Snowball Firecracker
Earthquake Giant Snowball Firecracker
Earthquake Firecracker
Earthquake Giant Snowball Firecracker
Earthquake Giant Snowball Firecracker
Earthquake Firecracker
Giant Snowball Earthquake
Giant Snowball Firecracker Earthquake
Giant Snowball Firecracker Earthquake
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Firecracker Earthquake Ice Spirit
Firecracker Giant Snowball Earthquake
Giant Snowball
Firecracker
Giant Snowball Firecracker
Ice Spirit Giant Snowball Firecracker
Giant Snowball
Giant Snowball Earthquake
Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker Earthquake
Earthquake Ice Spirit
Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker Earthquake
Giant Snowball
Firecracker
Ice Spirit Giant Snowball Firecracker
Firecracker Giant Snowball
Giant Snowball Firecracker
Firecracker

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