My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tombstone Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch
Giant Snowball
Skeletons Barbarians Tombstone Night Witch
Zap
Skeletons Firecracker Tombstone Night Witch
Barbarian Barrel
Skeletons Ice Spirit Firecracker Barbarians Tombstone Night Witch
The Log
Skeletons Ice Spirit Firecracker Barbarians Tombstone
Earthquake
Skeletons Firecracker Barbarians Tombstone
Arrows
Skeletons Ice Spirit Firecracker Tombstone Night Witch
Royal Delivery
Skeletons Ice Spirit Firecracker Barbarians Night Witch
Fireball
Firecracker Barbarians Tombstone Night Witch
Poison
Firecracker Barbarians Tombstone Night Witch
Lightning
Tombstone Night Witch
Rocket
Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Giant Snowball Firecracker Tombstone Night Witch Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Giant Snowball Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Giant Snowball Firecracker Barbarians Night Witch Mega Knight
Giant Snowball
Ice Spirit Firecracker Barbarians Night Witch Mega Knight
Firecracker
Ice Spirit Giant Snowball Mega Knight
Barbarians
Ice Spirit Giant Snowball
Tombstone
Night Witch
Ice Spirit Giant Snowball Mega Knight
Mega Knight
Ice Spirit Giant Snowball Firecracker Night Witch

Defense Synergies 1 19

Skeletons
Ice Spirit Giant Snowball Firecracker Tombstone Night Witch
Ice Spirit
Skeletons Giant Snowball Firecracker Barbarians Tombstone Night Witch Mega Knight
Giant Snowball
Mega Knight Skeletons Ice Spirit Firecracker Barbarians Night Witch
Firecracker
Skeletons Ice Spirit Giant Snowball Tombstone Night Witch Mega Knight
Barbarians
Ice Spirit Giant Snowball
Tombstone
Skeletons Ice Spirit Firecracker Night Witch
Night Witch
Skeletons Ice Spirit Giant Snowball Firecracker Tombstone Mega Knight
Mega Knight
Giant Snowball Ice Spirit Firecracker Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone
Barbarians Skeletons Ice Spirit Firecracker Tombstone Night Witch Mega Knight
Barbarians Mega Knight Skeletons Giant Snowball Tombstone Night Witch
Barbarians Night Witch Skeletons Firecracker Tombstone Mega Knight
Firecracker Barbarians Tombstone Mega Knight
Skeletons Giant Snowball Firecracker Night Witch Mega Knight
Giant Snowball Ice Spirit Firecracker Tombstone Night Witch
Barbarians Mega Knight
Barbarians Skeletons Tombstone Night Witch
Skeletons Ice Spirit Giant Snowball Firecracker Barbarians Night Witch Mega Knight
Barbarians Skeletons Giant Snowball Firecracker Tombstone Night Witch Mega Knight
Giant Snowball Firecracker Night Witch
Barbarians Tombstone Night Witch Mega Knight Skeletons Ice Spirit Giant Snowball
Mega Knight Ice Spirit Giant Snowball Firecracker Barbarians Tombstone Night Witch
Barbarians Tombstone Mega Knight
Barbarians Ice Spirit Giant Snowball Mega Knight
Barbarians Mega Knight Skeletons Firecracker Tombstone Night Witch
Ice Spirit Tombstone Mega Knight Giant Snowball Firecracker Barbarians Night Witch
Giant Snowball Ice Spirit Firecracker Barbarians Tombstone Mega Knight
Barbarians
Mega Knight Giant Snowball Firecracker Barbarians Night Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Skeletons Giant Snowball Tombstone
Giant Snowball Firecracker Mega Knight
Barbarians Tombstone Mega Knight Skeletons Ice Spirit
Mega Knight Barbarians Night Witch
Barbarians Skeletons Tombstone Night Witch Mega Knight
Firecracker Skeletons Ice Spirit Giant Snowball
Skeletons Barbarians Tombstone Night Witch
Mega Knight Barbarians
Mega Knight Skeletons Ice Spirit Giant Snowball Firecracker Barbarians Tombstone
Skeletons Barbarians Tombstone
Mega Knight Barbarians Tombstone
Mega Knight Giant Snowball Barbarians
Barbarians Mega Knight Skeletons Tombstone Night Witch
Firecracker Barbarians Mega Knight
Barbarians Tombstone Skeletons Ice Spirit Firecracker Night Witch
Mega Knight Giant Snowball Firecracker Barbarians
Giant Snowball Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Giant Snowball
Firecracker Barbarians
Giant Snowball Firecracker Mega Knight
Firecracker Ice Spirit Giant Snowball
Firecracker
Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker
Giant Snowball Night Witch
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker Mega Knight
Giant Snowball
Night Witch
Giant Snowball Firecracker Mega Knight
Giant Snowball Firecracker Mega Knight
Night Witch Mega Knight
Giant Snowball
Giant Snowball Barbarians
Giant Snowball Firecracker Ice Spirit Mega Knight
Firecracker Giant Snowball
Giant Snowball Mega Knight
Firecracker
Giant Snowball Firecracker Night Witch
Ice Spirit Giant Snowball Firecracker
Giant Snowball Night Witch
Giant Snowball Night Witch Mega Knight
Ice Spirit Giant Snowball Firecracker
Mega Knight
Giant Snowball Firecracker
Ice Spirit Barbarians Tombstone Night Witch
Giant Snowball Firecracker
Firecracker Mega Knight
Giant Snowball Firecracker
Giant Snowball
Firecracker Mega Knight
Ice Spirit Giant Snowball Firecracker
Firecracker Giant Snowball
Giant Snowball Firecracker Mega Knight
Firecracker Mega Knight

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