My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Wall Breakers
Zap
Skeletons Firecracker Wall Breakers
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla Wall Breakers
The Log
Skeletons Ice Spirit Firecracker Wall Breakers
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Ice Spirit Firecracker Wall Breakers
Royal Delivery
Skeletons Ice Spirit Firecracker Wall Breakers
Fireball
Firecracker Tesla Wall Breakers
Poison
Firecracker
Lightning
Tesla Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Giant Snowball Ice Golem Wall Breakers The Log Firecracker Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Giant Snowball Ice Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Giant Snowball Firecracker Wall Breakers
Giant Snowball
Ice Spirit Firecracker Ice Golem Wall Breakers The Log
Firecracker
Ice Spirit Giant Snowball Ice Golem Wall Breakers
Tesla
Ice Golem
Wall Breakers Giant Snowball Firecracker
Wall Breakers
Ice Golem Ice Spirit Giant Snowball Firecracker The Log
The Log
Giant Snowball Wall Breakers

Defense Synergies 5 16

Skeletons
Tesla Ice Spirit Giant Snowball Firecracker Ice Golem The Log
Ice Spirit
Skeletons Giant Snowball Firecracker Tesla Ice Golem The Log
Giant Snowball
Skeletons Ice Spirit Firecracker Tesla Ice Golem The Log
Firecracker
Ice Golem The Log Skeletons Ice Spirit Giant Snowball Tesla
Tesla
Skeletons Ice Golem The Log Ice Spirit Giant Snowball Firecracker
Ice Golem
Firecracker Tesla Skeletons Ice Spirit Giant Snowball The Log
Wall Breakers
The Log
Firecracker Tesla Skeletons Ice Spirit Giant Snowball Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem The Log
Skeletons Ice Spirit Firecracker Tesla The Log
Tesla Skeletons Giant Snowball
Tesla Skeletons Firecracker
Firecracker The Log
The Log Skeletons Giant Snowball Firecracker Tesla
Giant Snowball Tesla Ice Spirit Firecracker
Tesla Ice Golem The Log
Tesla Skeletons
Skeletons Ice Spirit Giant Snowball Firecracker Tesla Ice Golem
Skeletons Giant Snowball Firecracker Tesla Ice Golem The Log
Tesla Giant Snowball Firecracker
Tesla Skeletons Ice Spirit Giant Snowball The Log
Ice Spirit Giant Snowball Firecracker Tesla The Log
Tesla
Ice Spirit Giant Snowball Tesla The Log
Tesla Skeletons Firecracker
Ice Spirit Tesla Giant Snowball Firecracker The Log
Giant Snowball The Log Ice Spirit Firecracker Tesla Ice Golem
Tesla
Giant Snowball Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Tesla Ice Golem
Giant Snowball Firecracker Tesla Ice Golem The Log
Skeletons Ice Spirit Ice Golem The Log
Tesla Ice Golem The Log
Skeletons Tesla
Firecracker Skeletons Ice Spirit Giant Snowball Tesla Ice Golem
Skeletons Tesla Ice Golem
Tesla
Skeletons Ice Spirit Giant Snowball Firecracker Ice Golem The Log
Skeletons Tesla
Tesla
Giant Snowball The Log
Skeletons Tesla Ice Golem
Firecracker Tesla
Tesla Skeletons Ice Spirit Firecracker Ice Golem The Log
Giant Snowball Firecracker Tesla Ice Golem The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker Giant Snowball The Log
The Log
Firecracker Ice Golem The Log
Giant Snowball Firecracker The Log
Firecracker Ice Spirit Giant Snowball Ice Golem
Firecracker The Log
The Log Ice Spirit Giant Snowball Firecracker Ice Golem
The Log Giant Snowball Firecracker
Giant Snowball
Firecracker The Log
Giant Snowball Firecracker
Giant Snowball Firecracker Ice Golem The Log
Firecracker
Giant Snowball Firecracker Ice Golem The Log
Giant Snowball Firecracker The Log
Firecracker The Log
Giant Snowball
Giant Snowball Firecracker The Log
Giant Snowball Firecracker The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball Firecracker Ice Golem The Log Ice Spirit
Firecracker The Log Giant Snowball
Giant Snowball The Log
Firecracker The Log
Giant Snowball Firecracker Ice Golem
Ice Spirit Giant Snowball Firecracker
Giant Snowball
Giant Snowball The Log
Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker The Log
Ice Spirit
Giant Snowball Firecracker
The Log
Firecracker
The Log Giant Snowball Firecracker Ice Golem
Giant Snowball
Firecracker
Ice Spirit Giant Snowball Firecracker The Log
Firecracker Giant Snowball
Giant Snowball Firecracker The Log
Firecracker

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