My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
RIP
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Goblin Gang Skeleton Army
Giant Snowball
Skeletons Spear Goblins Bats Goblin Gang Skeleton Army
Zap
Skeletons Spear Goblins Bats Goblin Gang Skeleton Army
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Goblin Gang Skeleton Army
The Log
Skeletons Ice Spirit Spear Goblins Goblin Gang Skeleton Army
Earthquake
Skeletons Spear Goblins Goblin Gang Skeleton Army
Arrows
Skeletons Ice Spirit Spear Goblins Bats Goblin Gang Skeleton Army
Royal Delivery
Skeletons Ice Spirit Spear Goblins Bats Goblin Gang Skeleton Army
Fireball
Goblin Gang Skeleton Army
Poison
Spear Goblins Bats Goblin Gang Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Spear Goblins Bats Rage Goblin Gang Skeleton Army

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Spear Goblins

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Spear Goblins Bats
Spear Goblins
Ice Spirit Goblin Gang
Bats
Ice Spirit Rage
Goblin Gang
Spear Goblins Mirror
Mirror
Goblin Gang Skeleton Army
Rage
Bats
Skeleton Army
Mirror

Defense Synergies 2 11

Skeletons
Ice Spirit Spear Goblins Bats
Ice Spirit
Goblin Gang Skeletons Spear Goblins Bats Skeleton Army
Spear Goblins
Skeletons Ice Spirit Bats Goblin Gang Skeleton Army
Bats
Skeletons Ice Spirit Spear Goblins
Goblin Gang
Ice Spirit Spear Goblins Mirror Skeleton Army
Mirror
Skeleton Army Goblin Gang
Rage
Skeleton Army
Mirror Ice Spirit Spear Goblins Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Skeleton Army Skeletons Ice Spirit Bats Goblin Gang
Goblin Gang Skeleton Army Skeletons Bats
Skeleton Army Skeletons Bats Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Skeletons Spear Goblins Bats
Bats Ice Spirit Spear Goblins Goblin Gang
Skeletons Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Ice Spirit Spear Goblins
Bats Goblin Gang Skeleton Army Skeletons Spear Goblins
Spear Goblins Bats Goblin Gang
Skeleton Army Skeletons Ice Spirit Bats Goblin Gang
Skeleton Army Ice Spirit Bats Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Ice Spirit Goblin Gang
Skeletons Bats Goblin Gang Skeleton Army
Ice Spirit Spear Goblins Bats Goblin Gang Skeleton Army
Ice Spirit Spear Goblins Bats
Goblin Gang Skeleton Army Spear Goblins Bats
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Skeletons Spear Goblins
Goblin Gang
Goblin Gang Skeleton Army Skeletons Ice Spirit Spear Goblins Bats
Goblin Gang Skeleton Army Bats
Skeletons Goblin Gang Skeleton Army
Skeletons Ice Spirit Bats Goblin Gang
Goblin Gang Skeleton Army Skeletons Spear Goblins Bats
Skeleton Army
Skeletons Ice Spirit Spear Goblins Bats Skeleton Army
Skeletons Goblin Gang Skeleton Army
Bats
Skeleton Army
Skeleton Army Skeletons Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Skeletons Ice Spirit Spear Goblins Bats
Bats

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Spirit Spear Goblins Bats
Ice Spirit
Bats Goblin Gang
Spear Goblins
Bats
Ice Spirit
Bats
Ice Spirit Bats
Ice Spirit
Ice Spirit Spear Goblins Bats Goblin Gang Skeleton Army
Goblin Gang
Ice Spirit Bats Goblin Gang
Bats

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