My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Firecracker Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins
Giant Snowball
Skeletons Spear Goblins Cannon
Zap
Skeletons Spear Goblins Cannon Firecracker
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Cannon Firecracker Hunter
The Log
Skeletons Ice Spirit Spear Goblins Cannon Firecracker Hunter
Earthquake
Skeletons Spear Goblins Cannon Firecracker
Arrows
Skeletons Ice Spirit Spear Goblins Firecracker
Royal Delivery
Skeletons Ice Spirit Spear Goblins Firecracker Hunter
Fireball
Cannon Firecracker Hunter
Poison
Spear Goblins Cannon Firecracker Hunter
Lightning
Cannon Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Poison Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Spear Goblins The Log Cannon Firecracker Poison Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Spear Goblins The Log

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Spear Goblins Firecracker Hunter
Spear Goblins
Ice Spirit Firecracker
Cannon
Firecracker
Ice Spirit Spear Goblins
Poison
The Log
Hunter
Ice Spirit
The Log
Poison

Defense Synergies 3 22

Skeletons
Cannon Ice Spirit Spear Goblins Firecracker Poison Hunter The Log
Ice Spirit
Skeletons Spear Goblins Cannon Firecracker Poison Hunter The Log
Spear Goblins
Skeletons Ice Spirit Cannon Firecracker Poison The Log
Cannon
Skeletons The Log Ice Spirit Spear Goblins Firecracker Poison Hunter
Firecracker
The Log Skeletons Ice Spirit Spear Goblins Cannon Hunter
Poison
Skeletons Ice Spirit Spear Goblins Cannon The Log
Hunter
Skeletons Ice Spirit Cannon Firecracker The Log
The Log
Cannon Firecracker Skeletons Ice Spirit Spear Goblins Poison Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Firecracker The Log
Hunter Skeletons Ice Spirit Cannon Firecracker The Log
Cannon Hunter Skeletons
Cannon Hunter Skeletons Firecracker
Firecracker Poison The Log
The Log Skeletons Spear Goblins Cannon Firecracker Hunter
Hunter Ice Spirit Spear Goblins Cannon Firecracker Poison
Cannon Poison The Log
Cannon Hunter Skeletons
Skeletons Ice Spirit Spear Goblins Cannon Firecracker Hunter
Poison Skeletons Spear Goblins Cannon Firecracker Hunter The Log
Hunter Spear Goblins Firecracker Poison
Cannon Hunter Skeletons Ice Spirit The Log
Ice Spirit Cannon Firecracker Poison Hunter The Log
Cannon Hunter
Ice Spirit Cannon Hunter The Log
Skeletons Cannon Firecracker Poison Hunter
Ice Spirit Cannon Spear Goblins Firecracker Hunter The Log
Poison Hunter The Log Ice Spirit Spear Goblins Cannon Firecracker
Cannon Hunter
Spear Goblins Cannon Firecracker Poison Hunter The Log
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins
Poison Firecracker Hunter The Log
Skeletons Ice Spirit Spear Goblins Hunter The Log
Hunter The Log
Skeletons Cannon Hunter
Firecracker Poison Skeletons Ice Spirit Hunter
Skeletons Spear Goblins Hunter
Hunter
Skeletons Ice Spirit Spear Goblins Firecracker Poison The Log
Skeletons Cannon
Hunter
Poison The Log
Skeletons Cannon Hunter
Cannon Firecracker
Skeletons Ice Spirit Spear Goblins Firecracker Poison Hunter The Log
Poison Cannon Firecracker Hunter The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Ice Spirit Spear Goblins Hunter
Firecracker Poison The Log
Poison The Log Ice Spirit Firecracker Hunter
Poison The Log Firecracker
Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker Hunter The Log
Firecracker Poison
Firecracker Poison The Log
Spear Goblins Firecracker Poison Hunter The Log
Firecracker Poison The Log
Poison
Firecracker Poison Hunter The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Ice Spirit Hunter
Firecracker Poison The Log Hunter
Poison The Log
Poison Firecracker The Log
Poison Firecracker Hunter
Ice Spirit Firecracker Poison
Poison Hunter The Log
Ice Spirit Firecracker Poison
Firecracker Poison The Log
Ice Spirit Spear Goblins
Poison Firecracker Hunter
The Log
Poison Firecracker Hunter
The Log Firecracker Poison
Poison
Firecracker
Ice Spirit Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log
Firecracker

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