My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Rune Giant Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Tesla
The Log
Skeletons Ice Spirit
Earthquake
Skeletons Tesla
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Electro Dragon P.E.K.K.A
Fireball
Tesla Electro Dragon
Poison
Electro Dragon
Lightning
Tesla Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rune Giant P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Tesla Fireball Rune Giant Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit The Log Tesla

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A
Tesla
Fireball
The Log
Rune Giant
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Ice Spirit Electro Dragon The Log
The Log
Fireball P.E.K.K.A

Defense Synergies 4 11

Skeletons
Tesla Ice Spirit Electro Dragon P.E.K.K.A The Log
Ice Spirit
Skeletons Tesla Fireball Electro Dragon P.E.K.K.A The Log
Tesla
Skeletons The Log Ice Spirit Fireball
Fireball
The Log Ice Spirit Tesla
Rune Giant
Electro Dragon
Skeletons Ice Spirit The Log
P.E.K.K.A
The Log Skeletons Ice Spirit
The Log
Tesla Fireball P.E.K.K.A Skeletons Ice Spirit Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Electro Dragon The Log
P.E.K.K.A Skeletons Ice Spirit Tesla Electro Dragon The Log
Tesla P.E.K.K.A Skeletons Electro Dragon
Tesla P.E.K.K.A Skeletons Electro Dragon
Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Tesla Electro Dragon
Tesla Ice Spirit Fireball Electro Dragon
Tesla Fireball Electro Dragon P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons
Skeletons Ice Spirit Tesla
Skeletons Tesla Fireball Electro Dragon The Log
Tesla Fireball Electro Dragon
Tesla P.E.K.K.A Skeletons Ice Spirit Fireball Electro Dragon The Log
Fireball Ice Spirit Tesla Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Tesla
Ice Spirit Tesla Fireball P.E.K.K.A The Log
Tesla Skeletons Fireball Electro Dragon P.E.K.K.A
Ice Spirit Tesla Fireball Electro Dragon The Log
The Log Ice Spirit Tesla Fireball Electro Dragon
P.E.K.K.A Tesla
Tesla Fireball Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball P.E.K.K.A
Fireball Tesla Electro Dragon The Log
P.E.K.K.A Skeletons Ice Spirit Electro Dragon The Log
P.E.K.K.A Tesla Fireball The Log
P.E.K.K.A Skeletons Tesla
Fireball Skeletons Ice Spirit Tesla Electro Dragon
P.E.K.K.A Skeletons Tesla Fireball
P.E.K.K.A Tesla
Electro Dragon P.E.K.K.A Skeletons Ice Spirit Fireball The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Electro Dragon
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Tesla Fireball
Tesla Fireball Electro Dragon
Tesla Electro Dragon Skeletons Ice Spirit Fireball P.E.K.K.A The Log
Tesla Fireball Electro Dragon P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit Electro Dragon
The Log
Fireball The Log Ice Spirit Electro Dragon
Fireball The Log Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball The Log
Fireball
The Log
Fireball Electro Dragon The Log
The Log Ice Spirit Fireball Electro Dragon
Fireball The Log Electro Dragon
Fireball Electro Dragon The Log
Fireball The Log
Fireball Electro Dragon
Electro Dragon Ice Spirit Fireball
Fireball
Fireball Electro Dragon The Log
Ice Spirit Fireball Electro Dragon
P.E.K.K.A
Fireball The Log
Ice Spirit Fireball Electro Dragon
Fireball Electro Dragon
The Log Fireball
Fireball Electro Dragon
The Log Fireball Electro Dragon
Fireball
Electro Dragon P.E.K.K.A
Electro Dragon Ice Spirit Fireball The Log
Fireball Electro Dragon
Electro Dragon Fireball The Log
P.E.K.K.A
Fireball Electro Dragon

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