My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Goblin Demolisher Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Demolisher Goblin Drill
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Tesla Goblin Drill
The Log
Skeletons Ice Spirit Goblin Demolisher Goblin Drill
Earthquake
Skeletons Tesla Goblin Drill
Arrows
Skeletons Ice Spirit Goblin Drill
Royal Delivery
Skeletons Ice Spirit Goblin Demolisher Goblin Drill
Fireball
Tesla Goblin Drill
Poison
Goblin Drill
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Goblin Demolisher Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Demolisher Tornado Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Tornado Tesla Goblin Demolisher Goblin Drill Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Tornado

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Demolisher Goblin Drill
Tesla
Goblin Demolisher
Goblin Drill Ice Spirit Tornado
Tornado
Goblin Demolisher The Log
Goblin Drill
Goblin Demolisher Ice Spirit The Log
The Log
Tornado Goblin Drill
Goblinstein

Defense Synergies 2 16

Skeletons
Tesla Ice Spirit Goblin Demolisher Tornado The Log
Ice Spirit
Skeletons Tesla Goblin Demolisher Tornado Goblin Drill The Log
Tesla
Skeletons The Log Ice Spirit Tornado Goblin Drill
Goblin Demolisher
Skeletons Ice Spirit Goblin Drill The Log
Tornado
Skeletons Ice Spirit Tesla Goblin Drill The Log
Goblin Drill
Ice Spirit Tesla Goblin Demolisher Tornado The Log
The Log
Tesla Skeletons Ice Spirit Goblin Demolisher Tornado Goblin Drill
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Goblin Demolisher The Log
Skeletons Ice Spirit Tesla Goblin Drill The Log
Tesla Tornado Skeletons Goblin Drill
Tesla Skeletons Goblin Drill
Goblin Demolisher Tornado The Log
Tornado The Log Skeletons Tesla Goblin Demolisher
Tesla Tornado Ice Spirit
Tesla The Log
Tesla Skeletons Tornado Goblin Drill
Tornado Skeletons Ice Spirit Tesla
Skeletons Tesla Goblin Demolisher Tornado Goblin Drill The Log
Tesla Tornado
Tesla Goblin Drill Skeletons Ice Spirit The Log
Ice Spirit Tesla Goblin Demolisher Tornado Goblin Drill The Log
Tesla Goblin Drill
Tornado Ice Spirit Tesla Goblin Drill The Log
Tesla Skeletons Tornado Goblin Drill
Ice Spirit Tesla Goblin Demolisher Tornado Goblin Drill The Log
Tornado Goblin Drill The Log Ice Spirit Tesla Goblin Demolisher
Tesla Tornado Goblin Drill
Goblin Demolisher Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla
Tesla The Log
Skeletons Ice Spirit The Log
Tesla Tornado The Log
Skeletons Tesla Goblin Drill
Skeletons Ice Spirit Tesla Goblin Demolisher Tornado
Skeletons Tesla
Tesla
Skeletons Ice Spirit Tornado The Log
Skeletons Tesla Goblin Drill
Tesla
Tornado The Log
Skeletons Tesla
Tesla Goblin Demolisher
Tesla Skeletons Ice Spirit Tornado Goblin Drill The Log
Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill The Log
Tornado The Log
Goblin Drill The Log
The Log
Goblin Demolisher The Log
Ice Spirit Tornado
Goblin Demolisher Tornado The Log
The Log Ice Spirit Goblin Demolisher Tornado
The Log Tornado
Tornado
Tornado The Log
Tornado
The Log
The Log
Goblin Demolisher Goblin Drill The Log
Goblin Demolisher The Log
Tornado
Goblin Demolisher The Log
Goblin Demolisher Tornado The Log
The Log
Tornado
Tornado The Log
Goblin Drill The Log
Goblin Demolisher Tornado The Log Ice Spirit
The Log Tornado
Tornado The Log
Tornado The Log
Tornado
Ice Spirit
The Log
Ice Spirit
The Log
Ice Spirit
Tornado
The Log
The Log
Tornado
Ice Spirit Tornado The Log
Tornado
Tornado The Log

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