My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Valkyrie Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Tesla Valkyrie Goblin Drill Ice Wizard Magic Archer
The Log
Skeletons Ice Spirit Goblin Drill
Earthquake
Skeletons Tesla Goblin Drill
Arrows
Skeletons Ice Spirit Goblin Drill
Royal Delivery
Skeletons Ice Spirit Valkyrie Goblin Drill Ice Wizard Magic Archer
Fireball
Tesla Goblin Drill Ice Wizard Magic Archer
Poison
Goblin Drill Ice Wizard Magic Archer
Lightning
Tesla Valkyrie Ice Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Ice Wizard Tesla Valkyrie Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Ice Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Goblin Drill
Tesla
Valkyrie
Ice Spirit Magic Archer
Goblin Drill
Ice Spirit The Log
The Log
Goblin Drill Magic Archer
Ice Wizard
Magic Archer
Valkyrie The Log

Defense Synergies 2 22

Skeletons
Tesla Ice Spirit The Log Ice Wizard Magic Archer
Ice Spirit
Skeletons Tesla Valkyrie Goblin Drill The Log Ice Wizard Magic Archer
Tesla
Skeletons The Log Ice Spirit Valkyrie Goblin Drill Magic Archer
Valkyrie
Ice Spirit Tesla Goblin Drill The Log Ice Wizard Magic Archer
Goblin Drill
Ice Spirit Tesla Valkyrie The Log Ice Wizard Magic Archer
The Log
Tesla Skeletons Ice Spirit Valkyrie Goblin Drill Ice Wizard Magic Archer
Ice Wizard
Skeletons Ice Spirit Valkyrie Goblin Drill The Log
Magic Archer
Skeletons Ice Spirit Tesla Valkyrie Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log Magic Archer
Skeletons Ice Spirit Tesla Valkyrie Goblin Drill The Log Ice Wizard
Tesla Skeletons Valkyrie Goblin Drill Ice Wizard
Tesla Skeletons Valkyrie Goblin Drill Ice Wizard
Valkyrie The Log
The Log Skeletons Tesla Valkyrie Ice Wizard Magic Archer
Tesla Ice Spirit Ice Wizard Magic Archer
Tesla Valkyrie The Log Magic Archer
Tesla Skeletons Goblin Drill Ice Wizard
Skeletons Ice Spirit Tesla Valkyrie Ice Wizard
Valkyrie Ice Wizard Skeletons Tesla Goblin Drill The Log Magic Archer
Tesla Ice Wizard Magic Archer
Tesla Goblin Drill Skeletons Ice Spirit Valkyrie The Log Ice Wizard
Valkyrie Ice Spirit Tesla Goblin Drill The Log Magic Archer
Tesla Goblin Drill
Ice Spirit Tesla Goblin Drill The Log
Tesla Skeletons Valkyrie Goblin Drill
Ice Spirit Tesla Valkyrie Goblin Drill The Log Ice Wizard Magic Archer
Valkyrie Goblin Drill The Log Ice Spirit Tesla Ice Wizard Magic Archer
Tesla Goblin Drill
Valkyrie Tesla The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla
Tesla Valkyrie The Log Magic Archer
Skeletons Ice Spirit Valkyrie The Log
Valkyrie Tesla The Log
Skeletons Tesla Valkyrie Goblin Drill
Skeletons Ice Spirit Tesla Ice Wizard Magic Archer
Skeletons Tesla Valkyrie Ice Wizard
Tesla Valkyrie
Skeletons Ice Spirit Valkyrie The Log Magic Archer
Skeletons Tesla Goblin Drill
Tesla Valkyrie
Valkyrie The Log
Skeletons Tesla Valkyrie
Tesla Valkyrie Magic Archer
Tesla Skeletons Ice Spirit Valkyrie Goblin Drill The Log Magic Archer
Valkyrie Tesla The Log Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Goblin Drill The Log
The Log Ice Wizard Magic Archer
Goblin Drill The Log Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer
Ice Spirit Ice Wizard Magic Archer
The Log Magic Archer
The Log Ice Spirit Ice Wizard Magic Archer
The Log
Valkyrie The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Goblin Drill The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
Valkyrie The Log Magic Archer
The Log Magic Archer
The Log
Goblin Drill The Log
The Log Ice Spirit Valkyrie Ice Wizard Magic Archer
The Log Ice Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
Ice Wizard Magic Archer
Ice Spirit
The Log Magic Archer
Ice Spirit Magic Archer
The Log Magic Archer
Ice Spirit Magic Archer
Ice Wizard Magic Archer
The Log
Valkyrie Magic Archer
The Log Magic Archer
Ice Spirit The Log Magic Archer
Magic Archer
The Log Magic Archer

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