My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Clone Graveyard
Giant Snowball
Skeletons Tombstone Skeleton Army Clone Graveyard
Zap
Skeletons Tombstone Skeleton Army Clone Graveyard
Barbarian Barrel
Skeletons Ice Spirit Tombstone Skeleton Army Clone Graveyard
The Log
Skeletons Ice Spirit Tombstone Skeleton Army Clone Graveyard
Earthquake
Skeletons Tombstone Skeleton Army Clone Graveyard
Arrows
Skeletons Ice Spirit Tombstone Skeleton Army Clone Graveyard
Royal Delivery
Skeletons Ice Spirit Skeleton Army Clone Graveyard
Fireball
Tombstone Skeleton Army Clone
Poison
Tombstone Skeleton Army Clone Graveyard
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Skeleton Army Clone Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Tombstone Skeleton Army Clone Tornado Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Ice Spirit Tombstone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Graveyard
Tombstone
Mirror
Skeleton Army Tornado Graveyard
Skeleton Army
Clone Mirror
Clone
Skeleton Army
Tornado
Mirror Graveyard
Graveyard
Ice Spirit Mirror Tornado

Defense Synergies 2 7

Skeletons
Ice Spirit Tombstone Tornado
Ice Spirit
Skeletons Tombstone Skeleton Army Tornado
Tombstone
Skeletons Ice Spirit Mirror
Mirror
Skeleton Army Tornado Tombstone
Skeleton Army
Mirror Ice Spirit
Clone
Tornado
Mirror Skeletons Ice Spirit
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Skeleton Army Skeletons Ice Spirit Tombstone
Skeleton Army Tornado Skeletons Tombstone
Skeleton Army Skeletons Tombstone
Tombstone Skeleton Army Tornado
Skeleton Army Tornado Skeletons
Tornado Ice Spirit Tombstone
Skeletons Tombstone Skeleton Army Tornado
Skeleton Army Tornado Skeletons Ice Spirit
Skeleton Army Skeletons Tombstone Tornado
Tornado
Tombstone Skeleton Army Skeletons Ice Spirit
Skeleton Army Ice Spirit Tombstone Tornado
Skeleton Army Tombstone
Skeleton Army Tornado Ice Spirit
Skeletons Tombstone Skeleton Army Tornado
Ice Spirit Tombstone Skeleton Army Tornado
Tornado Ice Spirit Tombstone
Tornado
Skeleton Army
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Tombstone
Tombstone Skeleton Army Skeletons Ice Spirit
Skeleton Army Tornado
Skeletons Tombstone Skeleton Army
Skeletons Ice Spirit Tornado
Skeleton Army Skeletons Tombstone
Skeleton Army
Skeletons Ice Spirit Tombstone Skeleton Army Tornado
Skeletons Tombstone Skeleton Army
Tombstone
Skeleton Army Tornado
Skeleton Army Skeletons Tombstone
Skeleton Army
Tombstone Skeleton Army Skeletons Ice Spirit Tornado
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Ice Spirit Tornado
Tornado
Ice Spirit Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado Ice Spirit
Tornado
Tornado
Tornado
Tornado
Ice Spirit
Ice Spirit
Ice Spirit Tombstone Skeleton Army
Tornado
Tornado
Ice Spirit Tornado
Tornado
Tornado

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