My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tombstone Valkyrie Witch Mother Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Tombstone Witch Little Prince
Zap
Skeletons Tombstone Witch Little Prince
Barbarian Barrel
Skeletons Ice Spirit Tombstone Valkyrie Witch Little Prince
The Log
Skeletons Ice Spirit Tombstone Witch Little Prince
Earthquake
Skeletons Tombstone Witch
Arrows
Skeletons Ice Spirit Tombstone Witch Little Prince
Royal Delivery
Skeletons Ice Spirit Valkyrie Witch Mother Witch Little Prince
Fireball
Tombstone Witch Mother Witch Little Prince
Poison
Tombstone Witch Mother Witch Little Prince
Lightning
Tombstone Valkyrie Witch Mother Witch Little Prince
Rocket
Valkyrie Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Valkyrie Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Tombstone Little Prince Valkyrie Mother Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Tombstone Little Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Witch Mega Knight
Tombstone
Valkyrie
Ice Spirit Witch Mother Witch Little Prince
Witch
Ice Spirit Valkyrie Mega Knight
Mother Witch
Valkyrie Mega Knight
Mega Knight
Ice Spirit Witch Mother Witch
Little Prince
Valkyrie

Defense Synergies 0 15

Skeletons
Ice Spirit Tombstone Witch Little Prince
Ice Spirit
Skeletons Tombstone Valkyrie Witch Mega Knight Little Prince
Tombstone
Skeletons Ice Spirit Mother Witch
Valkyrie
Ice Spirit Witch Mother Witch Little Prince
Witch
Skeletons Ice Spirit Valkyrie Mega Knight
Mother Witch
Tombstone Valkyrie Mega Knight
Mega Knight
Ice Spirit Witch Mother Witch
Little Prince
Skeletons Ice Spirit Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie
Skeletons Ice Spirit Tombstone Valkyrie Witch Mega Knight
Witch Mega Knight Skeletons Tombstone Valkyrie
Witch Skeletons Tombstone Valkyrie Mega Knight
Tombstone Valkyrie Mega Knight
Skeletons Valkyrie Mother Witch Mega Knight
Ice Spirit Tombstone Witch Little Prince
Valkyrie Mega Knight
Witch Skeletons Tombstone
Skeletons Ice Spirit Valkyrie Mega Knight Little Prince
Valkyrie Witch Mother Witch Skeletons Tombstone Mega Knight
Witch
Tombstone Mega Knight Skeletons Ice Spirit Valkyrie Witch
Valkyrie Mega Knight Ice Spirit Tombstone Witch
Tombstone Mega Knight
Ice Spirit Mega Knight
Mega Knight Skeletons Tombstone Valkyrie Witch
Ice Spirit Tombstone Valkyrie Mega Knight Witch Little Prince
Valkyrie Witch Ice Spirit Tombstone Mother Witch Mega Knight Little Prince
Valkyrie Mega Knight Witch Mother Witch Little Prince
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Tombstone Witch
Valkyrie Mega Knight
Tombstone Mega Knight Skeletons Ice Spirit Valkyrie Witch
Valkyrie Mega Knight
Skeletons Tombstone Valkyrie Witch Mega Knight
Mother Witch Skeletons Ice Spirit Witch
Skeletons Tombstone Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Skeletons Ice Spirit Tombstone Valkyrie Witch
Witch Skeletons Tombstone
Mega Knight Tombstone Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Skeletons Tombstone Valkyrie Witch
Valkyrie Witch Mega Knight
Tombstone Witch Skeletons Ice Spirit Valkyrie Little Prince
Valkyrie Mega Knight Witch Mother Witch
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie Mega Knight
Mother Witch Ice Spirit Witch
Witch
Ice Spirit
Valkyrie
Witch
Mega Knight
Mega Knight
Valkyrie Witch Mother Witch Mega Knight Little Prince
Mega Knight
Mother Witch Ice Spirit Valkyrie Witch Mega Knight Little Prince
Witch
Witch
Witch Mega Knight
Witch Mother Witch Little Prince
Ice Spirit Witch
Mega Knight
Ice Spirit
Mega Knight
Ice Spirit Tombstone Witch
Witch
Valkyrie Mega Knight
Mega Knight
Ice Spirit Witch
Witch
Witch Mega Knight Little Prince
Mega Knight

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