My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Sparky
Giant Snowball
Skeletons Archers Barbarians
Zap
Skeletons Archers Goblin Giant Sparky
Barbarian Barrel
Skeletons Ice Spirit Archers Barbarians Sparky
The Log
Skeletons Ice Spirit Archers Barbarians Sparky
Earthquake
Skeletons Archers Barbarians
Arrows
Skeletons Ice Spirit Archers
Royal Delivery
Skeletons Ice Spirit Archers Barbarians Sparky
Fireball
Archers Barbarians Sparky
Poison
Archers Barbarians Sparky
Lightning
Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Rage Archers Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap Rage

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Sparky Archers Barbarians Goblin Giant
Zap
Ice Spirit Goblin Giant Sparky Archers
Archers
Ice Spirit Zap Goblin Giant
Barbarians
Ice Spirit
Rage
Sparky Goblin Giant
Goblin Giant
Zap Sparky Ice Spirit Archers Rage
Sparky
Ice Spirit Zap Rage Goblin Giant

Defense Synergies 3 12

Skeletons
Ice Spirit Zap Archers Sparky
Ice Spirit
Zap Sparky Skeletons Archers Barbarians Goblin Giant
Zap
Ice Spirit Goblin Giant Skeletons Archers Barbarians Sparky
Archers
Skeletons Ice Spirit Zap Goblin Giant
Barbarians
Ice Spirit Zap
Rage
Goblin Giant
Zap Ice Spirit Archers Sparky
Sparky
Ice Spirit Skeletons Zap Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant Sparky
Barbarians Sparky Skeletons Ice Spirit Zap
Barbarians Sparky Skeletons Archers
Barbarians Sparky Skeletons
Barbarians Sparky
Skeletons Zap Archers
Ice Spirit Zap Archers
Zap Barbarians Goblin Giant Sparky
Barbarians Sparky Skeletons
Skeletons Ice Spirit Archers Barbarians Sparky
Archers Barbarians Skeletons Zap Goblin Giant
Zap Archers
Barbarians Sparky Skeletons Ice Spirit Zap
Sparky Ice Spirit Zap Barbarians
Barbarians Sparky
Barbarians Ice Spirit Zap Sparky
Barbarians Sparky Skeletons
Ice Spirit Zap Archers Barbarians
Zap Ice Spirit Archers Barbarians
Barbarians Sparky
Archers Barbarians Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap Archers Sparky
Zap Archers
Barbarians Skeletons Ice Spirit Zap Goblin Giant Sparky
Zap Barbarians Goblin Giant Sparky
Barbarians Skeletons Goblin Giant Sparky
Skeletons Ice Spirit Zap Archers Goblin Giant
Sparky Skeletons Archers Barbarians Goblin Giant
Barbarians Goblin Giant Sparky
Zap Skeletons Ice Spirit Barbarians Sparky
Skeletons Barbarians Goblin Giant Sparky
Barbarians Sparky
Zap Barbarians Goblin Giant
Barbarians Skeletons Goblin Giant Sparky
Archers Barbarians Sparky
Barbarians Sparky Skeletons Ice Spirit Zap Archers Goblin Giant
Zap Archers Barbarians Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Goblin Giant Sparky
Barbarians Sparky
Zap Sparky
Ice Spirit Zap Goblin Giant
Archers Sparky
Ice Spirit Zap
Zap
Sparky
Zap Sparky
Zap Archers
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Sparky
Zap Archers Sparky
Zap
Sparky
Sparky
Zap Barbarians
Zap Ice Spirit Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Zap Archers Sparky
Zap Ice Spirit
Sparky
Zap Sparky
Zap Ice Spirit Sparky
Sparky
Sparky
Zap Ice Spirit Archers Barbarians
Zap Archers
Sparky
Zap
Zap Sparky
Sparky
Zap Ice Spirit Sparky
Zap
Zap Goblin Giant Sparky

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