My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Ice Spirit Cannon
The Log
Skeletons Ice Spirit Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit
Fireball
Cannon
Poison
Cannon
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Rocket Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rocket Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Barbarian Barrel Arrows Cannon Rune Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap Barbarian Barrel

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Barbarian Barrel
Zap
Ice Spirit Arrows Barbarian Barrel
Arrows
Zap
Cannon
Rocket
Barbarian Barrel
Ice Spirit Zap
Rune Giant

Defense Synergies 3 12

Skeletons
Cannon Ice Spirit Zap Barbarian Barrel
Ice Spirit
Zap Skeletons Cannon Rocket Barbarian Barrel
Zap
Ice Spirit Cannon Skeletons Arrows Barbarian Barrel
Arrows
Zap Cannon Barbarian Barrel
Cannon
Skeletons Zap Ice Spirit Arrows Rocket Barbarian Barrel
Rocket
Ice Spirit Cannon
Barbarian Barrel
Skeletons Ice Spirit Zap Arrows Cannon
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Cannon Barbarian Barrel
Skeletons Ice Spirit Zap Cannon
Cannon Rocket Skeletons
Cannon Skeletons
Arrows Rocket Barbarian Barrel
Arrows Barbarian Barrel Skeletons Zap Cannon
Rocket Ice Spirit Zap Arrows Cannon
Rocket Zap Arrows Cannon Barbarian Barrel
Cannon Skeletons
Skeletons Ice Spirit Cannon Barbarian Barrel
Skeletons Zap Arrows Cannon Barbarian Barrel
Arrows Zap
Cannon Skeletons Ice Spirit Zap Rocket
Rocket Ice Spirit Zap Arrows Cannon Barbarian Barrel
Cannon
Rocket Ice Spirit Zap Cannon
Skeletons Arrows Cannon
Ice Spirit Arrows Cannon Zap Barbarian Barrel
Zap Arrows Barbarian Barrel Ice Spirit Cannon
Cannon
Arrows Cannon Barbarian Barrel
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Barbarian Barrel
Zap Arrows Rocket Barbarian Barrel
Skeletons Ice Spirit Zap Rocket
Rocket Zap Barbarian Barrel
Skeletons Cannon
Arrows Rocket Skeletons Ice Spirit Zap
Rocket Skeletons
Zap Rocket Skeletons Ice Spirit Barbarian Barrel
Skeletons Cannon
Rocket Zap Arrows
Rocket Skeletons Cannon
Cannon
Skeletons Ice Spirit Zap Rocket Barbarian Barrel
Arrows Zap Cannon Barbarian Barrel
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Barbarian Barrel
Arrows Zap Barbarian Barrel
Rocket Arrows Barbarian Barrel
Arrows Rocket Barbarian Barrel
Rocket Zap Arrows Barbarian Barrel
Arrows Ice Spirit Zap Rocket
Arrows
Arrows Ice Spirit Zap Barbarian Barrel
Arrows Zap
Rocket
Rocket Zap Arrows Barbarian Barrel
Zap Arrows Rocket
Rocket Barbarian Barrel
Arrows Rocket Barbarian Barrel
Zap Arrows Barbarian Barrel
Rocket Zap Arrows Barbarian Barrel
Arrows Rocket Barbarian Barrel
Arrows Rocket Barbarian Barrel
Rocket
Rocket Zap Arrows Barbarian Barrel
Rocket Zap Arrows Barbarian Barrel
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows Barbarian Barrel
Zap Arrows Ice Spirit Barbarian Barrel
Arrows Zap Barbarian Barrel
Zap Arrows
Rocket Zap Arrows Barbarian Barrel
Zap Arrows
Zap Rocket Ice Spirit
Zap Arrows Rocket
Zap Rocket Ice Spirit Arrows
Rocket Arrows
Zap Ice Spirit Rocket Barbarian Barrel
Rocket Zap Arrows
Arrows Barbarian Barrel
Rocket
Arrows Zap
Rocket Zap Arrows
Zap Ice Spirit Rocket
Zap Rocket
Zap Rocket Barbarian Barrel
Rocket

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