My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Flying Machine Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Flying Machine Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Flying Machine
Zap
Skeletons Firecracker Mortar Flying Machine
Barbarian Barrel
Skeletons Ice Spirit Firecracker Mortar
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker Mortar
Arrows
Skeletons Ice Spirit Firecracker Flying Machine
Royal Delivery
Skeletons Ice Spirit Firecracker Flying Machine
Fireball
Firecracker Mortar Flying Machine
Poison
Firecracker Mortar Flying Machine
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Firecracker Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Arrows Firecracker Mortar Flying Machine Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Firecracker Mortar
Zap
Ice Spirit Arrows Firecracker Mortar Flying Machine
Arrows
Zap Mortar
Firecracker
Zap Ice Spirit Mortar Flying Machine Rune Giant
Mortar
Ice Spirit Zap Arrows Firecracker Flying Machine
Flying Machine
Zap Firecracker Mortar
Rune Giant
Firecracker

Defense Synergies 1 16

Skeletons
Ice Spirit Zap Firecracker Mortar Flying Machine
Ice Spirit
Zap Skeletons Firecracker Mortar Flying Machine
Zap
Ice Spirit Skeletons Arrows Firecracker Mortar Flying Machine
Arrows
Zap Mortar
Firecracker
Skeletons Ice Spirit Zap Mortar Flying Machine
Mortar
Skeletons Ice Spirit Zap Arrows Firecracker Flying Machine
Flying Machine
Skeletons Ice Spirit Zap Firecracker Mortar
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Flying Machine
Skeletons Ice Spirit Zap Firecracker Mortar Flying Machine
Mortar Skeletons
Skeletons Firecracker Mortar
Arrows Firecracker
Arrows Skeletons Zap Firecracker Flying Machine
Ice Spirit Zap Arrows Firecracker Mortar Flying Machine
Zap Arrows Flying Machine
Skeletons Mortar
Skeletons Ice Spirit Firecracker
Skeletons Zap Arrows Firecracker Flying Machine
Arrows Zap Firecracker Flying Machine
Mortar Skeletons Ice Spirit Zap Flying Machine
Ice Spirit Zap Arrows Firecracker Mortar
Mortar
Ice Spirit Zap Mortar
Skeletons Arrows Firecracker Mortar
Ice Spirit Arrows Mortar Zap Firecracker Flying Machine
Zap Arrows Mortar Ice Spirit Firecracker Flying Machine
Mortar
Arrows Firecracker Flying Machine
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Zap Arrows Firecracker Mortar Flying Machine
Skeletons Ice Spirit Zap
Zap
Skeletons
Arrows Firecracker Skeletons Ice Spirit Zap Flying Machine
Skeletons Flying Machine
Zap Skeletons Ice Spirit Firecracker Mortar Flying Machine
Skeletons
Flying Machine
Zap Arrows
Skeletons
Firecracker Flying Machine
Skeletons Ice Spirit Zap Firecracker Mortar Flying Machine
Arrows Zap Firecracker Flying Machine
Zap Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Flying Machine
Arrows Firecracker Mortar Zap Flying Machine
Arrows Flying Machine
Arrows Firecracker Flying Machine
Zap Arrows Firecracker Mortar
Arrows Firecracker Ice Spirit Zap Flying Machine
Arrows Firecracker Mortar Flying Machine
Arrows Ice Spirit Zap Firecracker Flying Machine
Arrows Zap Firecracker Mortar Flying Machine
Firecracker Zap Arrows Mortar Flying Machine
Zap Arrows Firecracker Flying Machine
Flying Machine Firecracker Mortar
Arrows Firecracker Mortar Flying Machine
Zap Arrows Firecracker Mortar Flying Machine
Zap Arrows Firecracker Mortar Flying Machine
Arrows Firecracker Mortar Flying Machine
Arrows Mortar
Zap Arrows Firecracker Mortar Flying Machine
Zap Arrows Firecracker Mortar Flying Machine
Arrows
Zap Arrows Mortar Flying Machine
Zap Arrows Firecracker Ice Spirit Mortar
Arrows Firecracker Mortar Zap Flying Machine
Zap Arrows Mortar Flying Machine
Zap Arrows Firecracker Mortar
Zap Arrows Firecracker Flying Machine
Zap Ice Spirit Firecracker Flying Machine
Zap Arrows Mortar
Zap Ice Spirit Arrows Firecracker
Arrows Firecracker
Zap Ice Spirit Flying Machine
Zap Arrows Firecracker Flying Machine
Arrows
Firecracker Flying Machine
Arrows Zap Firecracker Mortar Flying Machine
Zap Arrows
Firecracker Flying Machine
Zap Ice Spirit Firecracker Flying Machine
Firecracker Zap Flying Machine
Zap Firecracker Mortar Flying Machine
Firecracker Mortar

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