My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Miner
Giant Snowball
Skeletons Cannon Goblin Curse Miner
Zap
Skeletons Cannon Firecracker Goblin Curse
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker Goblin Curse
The Log
Skeletons Ice Spirit Cannon Firecracker Goblin Curse
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Ice Spirit Firecracker Goblin Curse
Royal Delivery
Skeletons Ice Spirit Firecracker Miner
Fireball
Cannon Firecracker
Poison
Cannon Firecracker Goblin Curse
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Curse Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Goblin Curse Cannon Firecracker Miner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap Goblin Curse

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Firecracker Goblin Curse Miner
Zap
Ice Spirit Firecracker Goblin Curse Miner
Cannon
Firecracker
Zap Miner Ice Spirit
Goblin Curse
Zap Ice Spirit
Miner
Zap Firecracker Ice Spirit
Goblinstein

Defense Synergies 3 9

Skeletons
Cannon Ice Spirit Zap Firecracker
Ice Spirit
Zap Skeletons Cannon Firecracker Miner
Zap
Ice Spirit Cannon Skeletons Firecracker Miner
Cannon
Skeletons Zap Ice Spirit Firecracker
Firecracker
Skeletons Ice Spirit Zap Cannon
Goblin Curse
Miner
Ice Spirit Zap
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker
Skeletons Ice Spirit Zap Cannon Firecracker Goblin Curse
Cannon Skeletons Goblin Curse
Cannon Skeletons Firecracker Goblin Curse
Firecracker
Skeletons Zap Cannon Firecracker
Ice Spirit Zap Cannon Firecracker Goblin Curse
Zap Cannon
Cannon Skeletons Goblin Curse
Skeletons Ice Spirit Cannon Firecracker Miner
Goblin Curse Skeletons Zap Cannon Firecracker
Zap Firecracker Goblin Curse
Cannon Skeletons Ice Spirit Zap Goblin Curse
Ice Spirit Zap Cannon Firecracker Goblin Curse
Cannon Goblin Curse
Ice Spirit Zap Cannon Goblin Curse
Skeletons Cannon Firecracker
Ice Spirit Cannon Zap Firecracker
Zap Ice Spirit Cannon Firecracker Goblin Curse
Cannon Goblin Curse
Cannon Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Zap Firecracker Miner
Skeletons Ice Spirit Zap
Zap
Skeletons Cannon Goblin Curse
Firecracker Skeletons Ice Spirit Zap Goblin Curse
Skeletons
Goblin Curse
Zap Skeletons Ice Spirit Firecracker
Skeletons Cannon Goblin Curse
Zap
Skeletons Cannon Goblin Curse
Cannon Firecracker Goblin Curse
Skeletons Ice Spirit Zap Firecracker
Zap Cannon Firecracker Goblin Curse
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Goblin Curse Miner
Miner
Firecracker
Zap Firecracker Goblin Curse
Firecracker Ice Spirit Zap Goblin Curse
Firecracker
Ice Spirit Zap Firecracker Goblin Curse
Miner Zap Firecracker
Firecracker Miner Zap
Zap Firecracker Goblin Curse
Firecracker Miner
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Goblin Curse Miner
Zap
Zap Firecracker Goblin Curse Ice Spirit
Firecracker Miner Zap
Zap Miner
Miner Zap Firecracker Goblin Curse
Zap Firecracker Goblin Curse
Zap Ice Spirit Firecracker
Zap Miner
Zap Ice Spirit Firecracker
Firecracker Goblin Curse
Zap Ice Spirit
Zap Firecracker Goblin Curse
Miner Firecracker
Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Firecracker
Firecracker Zap
Zap Firecracker Miner
Firecracker

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