My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Golem Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Cannon Musketeer Royal Hogs Witch
Zap
Skeletons Cannon Royal Hogs Witch
Barbarian Barrel
Skeletons Ice Spirit Cannon Musketeer Royal Hogs Witch
The Log
Skeletons Ice Spirit Cannon Musketeer Royal Hogs Witch
Earthquake
Skeletons Cannon Royal Hogs Witch
Arrows
Skeletons Ice Spirit Royal Hogs Witch
Royal Delivery
Skeletons Ice Spirit Musketeer Royal Hogs Witch
Fireball
Cannon Musketeer Royal Hogs Witch
Poison
Cannon Musketeer Royal Hogs Witch
Lightning
Cannon Ice Golem Musketeer Witch
Rocket
Musketeer Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Ice Golem Cannon Musketeer Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap Ice Golem

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Royal Hogs Musketeer Witch
Zap
Ice Spirit Ice Golem Musketeer Royal Hogs Witch
Cannon
Ice Golem
Musketeer Zap Royal Hogs Witch
Musketeer
Ice Golem Ice Spirit Zap Royal Hogs
Royal Hogs
Ice Spirit Zap Ice Golem Musketeer
Witch
Ice Spirit Zap Ice Golem

Defense Synergies 8 12

Skeletons
Cannon Musketeer Ice Spirit Zap Ice Golem Witch
Ice Spirit
Zap Musketeer Skeletons Cannon Ice Golem Witch
Zap
Ice Spirit Cannon Skeletons Ice Golem Musketeer Witch
Cannon
Skeletons Zap Ice Golem Musketeer Ice Spirit Witch
Ice Golem
Cannon Musketeer Skeletons Ice Spirit Zap Witch
Musketeer
Skeletons Ice Spirit Cannon Ice Golem Zap
Royal Hogs
Witch
Skeletons Ice Spirit Zap Cannon Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Ice Golem Musketeer
Skeletons Ice Spirit Zap Cannon Musketeer Witch
Cannon Witch Skeletons Musketeer
Cannon Witch Skeletons Musketeer
Skeletons Zap Cannon Musketeer
Musketeer Ice Spirit Zap Cannon Witch
Zap Cannon Ice Golem Musketeer
Cannon Witch Skeletons Musketeer
Skeletons Ice Spirit Cannon Ice Golem Musketeer
Witch Skeletons Zap Cannon Ice Golem Musketeer
Musketeer Zap Witch
Cannon Skeletons Ice Spirit Zap Musketeer Witch
Ice Spirit Zap Cannon Witch
Cannon
Ice Spirit Zap Cannon
Skeletons Cannon Musketeer Witch
Ice Spirit Cannon Zap Musketeer Witch
Zap Witch Ice Spirit Cannon Ice Golem Musketeer
Cannon Musketeer
Cannon Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Ice Golem Witch
Zap Ice Golem Musketeer
Skeletons Ice Spirit Zap Ice Golem Musketeer Witch
Zap Ice Golem Musketeer
Skeletons Cannon Musketeer Witch
Skeletons Ice Spirit Zap Ice Golem Musketeer Witch
Skeletons Ice Golem Musketeer Witch
Zap Skeletons Ice Spirit Ice Golem Witch
Witch Skeletons Cannon Musketeer
Musketeer Witch
Zap
Skeletons Cannon Ice Golem Witch
Cannon Musketeer Witch
Witch Skeletons Ice Spirit Zap Ice Golem Musketeer
Zap Cannon Ice Golem Musketeer Witch
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer
Zap Musketeer
Ice Golem Musketeer
Zap
Ice Spirit Zap Ice Golem Musketeer Witch
Musketeer Witch
Ice Spirit Zap Ice Golem
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Ice Golem Musketeer
Musketeer
Zap Ice Golem Musketeer
Zap Musketeer Witch
Musketeer
Zap Musketeer
Zap Witch
Musketeer
Musketeer
Zap Musketeer
Zap Ice Golem Ice Spirit Witch
Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Zap Ice Golem Musketeer Witch
Zap Ice Spirit Musketeer Witch
Zap Musketeer
Zap Ice Spirit
Zap Ice Spirit Musketeer Witch
Zap Musketeer Witch
Musketeer
Zap Ice Golem Musketeer
Zap
Musketeer
Zap Ice Spirit Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

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