My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Ice Spirit Cannon Tesla Royal Ghost
The Log
Skeletons Ice Spirit Cannon Hog Rider
Earthquake
Skeletons Cannon Tesla Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Hog Rider Royal Ghost
Fireball
Cannon Tesla Hog Rider
Poison
Cannon
Lightning
Cannon Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Cannon Royal Ghost Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider Royal Ghost
Zap
Ice Spirit Hog Rider The Log Royal Ghost
Cannon
Tesla
Hog Rider
Ice Spirit Zap The Log
The Log
Hog Rider Zap
Royal Ghost
Ice Spirit Zap

Defense Synergies 6 13

Skeletons
Cannon Tesla Ice Spirit Zap The Log Royal Ghost
Ice Spirit
Zap Skeletons Cannon Tesla The Log Royal Ghost
Zap
Ice Spirit Cannon Skeletons Tesla The Log Royal Ghost
Cannon
Skeletons Zap The Log Ice Spirit Royal Ghost
Tesla
Skeletons The Log Ice Spirit Zap
Hog Rider
The Log
Cannon Tesla Skeletons Ice Spirit Zap Royal Ghost
Royal Ghost
Skeletons Ice Spirit Zap Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Tesla The Log
Skeletons Ice Spirit Zap Cannon Tesla The Log
Cannon Tesla Skeletons
Cannon Tesla Skeletons
The Log
The Log Skeletons Zap Cannon Tesla Royal Ghost
Tesla Ice Spirit Zap Cannon
Zap Cannon Tesla The Log
Cannon Tesla Skeletons
Skeletons Ice Spirit Cannon Tesla Royal Ghost
Skeletons Zap Cannon Tesla The Log Royal Ghost
Tesla Zap
Cannon Tesla Skeletons Ice Spirit Zap The Log
Ice Spirit Zap Cannon Tesla The Log Royal Ghost
Cannon Tesla
Ice Spirit Zap Cannon Tesla The Log
Tesla Skeletons Cannon
Ice Spirit Cannon Tesla Zap The Log Royal Ghost
Zap The Log Ice Spirit Cannon Tesla Royal Ghost
Cannon Tesla
Royal Ghost Cannon Tesla The Log
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Royal Ghost
Zap Tesla The Log Royal Ghost
Skeletons Ice Spirit Zap The Log
Zap Tesla The Log
Skeletons Cannon Tesla
Skeletons Ice Spirit Zap Tesla
Skeletons Tesla
Tesla
Zap Skeletons Ice Spirit The Log
Skeletons Cannon Tesla
Tesla
Zap The Log
Skeletons Cannon Tesla
Cannon Tesla
Tesla Skeletons Ice Spirit Zap The Log
Zap Cannon Tesla The Log Royal Ghost
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Zap The Log Royal Ghost
The Log
The Log
Zap The Log
Ice Spirit Zap
The Log
The Log Ice Spirit Zap
The Log Zap
Zap The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Zap The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Ice Spirit
The Log Zap Royal Ghost
Zap The Log
Zap The Log
Zap
Zap Ice Spirit
Zap The Log
Zap Ice Spirit
The Log
Zap Ice Spirit
Zap
The Log
The Log Zap
Zap
Zap Ice Spirit The Log
Zap
Zap The Log Royal Ghost

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