My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker
The Log
Skeletons Ice Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Hog Rider P.E.K.K.A
Fireball
Firecracker Hog Rider
Poison
Firecracker
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Firecracker Hog Rider Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider P.E.K.K.A Firecracker
Zap
Ice Spirit Firecracker Hog Rider P.E.K.K.A Poison The Log
Firecracker
Zap Hog Rider Ice Spirit P.E.K.K.A
Hog Rider
Ice Spirit Zap Firecracker The Log Poison
Poison
P.E.K.K.A Zap Hog Rider The Log
P.E.K.K.A
Ice Spirit Zap Poison Firecracker The Log
The Log
Hog Rider Zap Poison P.E.K.K.A

Defense Synergies 3 16

Skeletons
Ice Spirit Zap Firecracker Poison P.E.K.K.A The Log
Ice Spirit
Zap Skeletons Firecracker Poison P.E.K.K.A The Log
Zap
Ice Spirit Skeletons Firecracker Poison P.E.K.K.A The Log
Firecracker
The Log Skeletons Ice Spirit Zap P.E.K.K.A
Hog Rider
Poison
Skeletons Ice Spirit Zap The Log
P.E.K.K.A
The Log Skeletons Ice Spirit Zap Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Ice Spirit Zap Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
P.E.K.K.A Skeletons Ice Spirit Zap Firecracker The Log
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Firecracker
Firecracker Poison P.E.K.K.A The Log
The Log Skeletons Zap Firecracker
Ice Spirit Zap Firecracker Poison
Zap Poison P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker
Poison Skeletons Zap Firecracker The Log
Zap Firecracker Poison
P.E.K.K.A Skeletons Ice Spirit Zap The Log
Ice Spirit Zap Firecracker Poison P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Zap P.E.K.K.A The Log
Skeletons Firecracker Poison P.E.K.K.A
Ice Spirit Zap Firecracker The Log
Zap Poison The Log Ice Spirit Firecracker
P.E.K.K.A
Firecracker Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Poison Zap Firecracker The Log
P.E.K.K.A Skeletons Ice Spirit Zap The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons
Firecracker Poison Skeletons Ice Spirit Zap
P.E.K.K.A Skeletons
P.E.K.K.A
Zap P.E.K.K.A Skeletons Ice Spirit Firecracker Poison The Log
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Zap Poison The Log
P.E.K.K.A Skeletons
Firecracker
Skeletons Ice Spirit Zap Firecracker Poison P.E.K.K.A The Log
Poison Zap Firecracker P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison Zap The Log
Poison The Log
Firecracker Poison The Log
Poison Zap Firecracker The Log
Firecracker Poison Ice Spirit Zap
Firecracker Poison The Log
Poison The Log Ice Spirit Zap Firecracker
Poison The Log Zap Firecracker
Poison
Firecracker Poison Zap The Log
Poison Zap Firecracker
Poison Firecracker The Log
Firecracker Poison
Zap Firecracker Poison The Log
Zap Firecracker Poison The Log
Firecracker Poison The Log
Poison
Zap Firecracker Poison The Log
Zap Firecracker Poison The Log
Poison The Log
Poison
The Log
Zap Poison The Log
Zap Firecracker Poison The Log Ice Spirit
Firecracker Poison The Log Zap
Zap Poison The Log
Poison Zap Firecracker The Log
Poison Zap Firecracker
Zap Ice Spirit Firecracker Poison
Poison Zap The Log
Zap Ice Spirit Firecracker Poison
P.E.K.K.A
Firecracker Poison The Log
Zap Ice Spirit
Poison Zap Firecracker
The Log
Poison Firecracker
The Log Zap Firecracker Poison
Zap Poison
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker Poison The Log
Firecracker Zap Poison
Poison Zap Firecracker The Log
P.E.K.K.A
Firecracker

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