My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Phoenix
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Mortar
Barbarian Barrel
Skeletons Ice Spirit Firecracker Mortar
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker Mortar
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker
Fireball
Firecracker Mortar
Poison
Firecracker Mortar Phoenix
Lightning
Mortar Phoenix
Rocket
Mortar Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Mortar The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Firecracker Mortar Phoenix Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Firecracker Mortar Phoenix Mega Knight
Zap
Ice Spirit Firecracker Mortar The Log Phoenix Mega Knight
Firecracker
Zap Ice Spirit Mortar Mega Knight
Mortar
Ice Spirit Zap Firecracker The Log
The Log
Zap Mortar Mega Knight
Phoenix
Ice Spirit Zap
Mega Knight
Ice Spirit Zap Firecracker The Log

Defense Synergies 3 19

Skeletons
Ice Spirit Zap Firecracker Mortar The Log Phoenix
Ice Spirit
Zap Skeletons Firecracker Mortar The Log Phoenix Mega Knight
Zap
Ice Spirit Mega Knight Skeletons Firecracker Mortar The Log Phoenix
Firecracker
The Log Skeletons Ice Spirit Zap Mortar Mega Knight
Mortar
Skeletons Ice Spirit Zap Firecracker The Log
The Log
Firecracker Skeletons Ice Spirit Zap Mortar Mega Knight
Phoenix
Skeletons Ice Spirit Zap
Mega Knight
Zap Ice Spirit Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar The Log
Skeletons Ice Spirit Zap Firecracker Mortar The Log Phoenix Mega Knight
Mortar Mega Knight Skeletons
Skeletons Firecracker Mortar Phoenix Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Zap Firecracker Mega Knight
Ice Spirit Zap Firecracker Mortar Phoenix
Zap The Log Phoenix Mega Knight
Skeletons Mortar Phoenix
Skeletons Ice Spirit Firecracker Phoenix Mega Knight
Skeletons Zap Firecracker The Log Mega Knight
Zap Firecracker Phoenix
Mortar Mega Knight Skeletons Ice Spirit Zap The Log
Mega Knight Ice Spirit Zap Firecracker Mortar The Log
Mortar Phoenix Mega Knight
Ice Spirit Zap Mortar The Log Mega Knight
Mega Knight Skeletons Firecracker Mortar
Ice Spirit Mortar Mega Knight Zap Firecracker The Log
Zap Mortar The Log Ice Spirit Firecracker Mega Knight
Mortar Phoenix
Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Firecracker Mortar The Log Phoenix Mega Knight
Mega Knight Skeletons Ice Spirit Zap The Log
Mega Knight Zap The Log Phoenix
Skeletons Phoenix Mega Knight
Firecracker Skeletons Ice Spirit Zap
Skeletons Phoenix
Mega Knight Phoenix
Zap Mega Knight Skeletons Ice Spirit Firecracker Mortar The Log Phoenix
Skeletons Phoenix
Mega Knight Phoenix
Mega Knight Zap The Log Phoenix
Mega Knight Skeletons
Firecracker Mega Knight
Phoenix Skeletons Ice Spirit Zap Firecracker Mortar The Log
Mega Knight Zap Firecracker The Log Phoenix
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log
Firecracker Mortar Zap The Log
The Log
Firecracker The Log
Zap Firecracker Mortar The Log Mega Knight
Firecracker Ice Spirit Zap
Firecracker Mortar The Log
The Log Ice Spirit Zap Firecracker
The Log Zap Firecracker Mortar
Firecracker Zap Mortar The Log
Zap Firecracker
Firecracker Mortar The Log
Firecracker Mortar
Zap Firecracker Mortar The Log
Zap Firecracker Mortar The Log
Firecracker Mortar The Log Mega Knight
Mortar
Zap Firecracker Mortar The Log Mega Knight
Zap Firecracker Mortar The Log Mega Knight
The Log Mega Knight
The Log
Zap Mortar The Log
Zap Firecracker The Log Ice Spirit Mortar Mega Knight
Firecracker Mortar The Log Zap
Zap Mortar The Log Mega Knight
Zap Firecracker Mortar The Log
Zap Firecracker
Zap Ice Spirit Firecracker
Zap Mortar The Log Mega Knight
Zap Ice Spirit Firecracker
Mega Knight
Firecracker The Log
Zap Ice Spirit
Zap Firecracker
The Log
Firecracker Mega Knight
The Log Zap Firecracker Mortar
Zap
Firecracker Mega Knight
Zap Ice Spirit Firecracker The Log
Firecracker Zap
Zap Firecracker Mortar The Log Mega Knight

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