My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Royal Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla
The Log
Skeletons Ice Spirit Firecracker Royal Giant
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker P.E.K.K.A
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Firecracker Earthquake Tesla Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Firecracker

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Royal Giant P.E.K.K.A Firecracker Royal Giant
Zap
Ice Spirit Firecracker Earthquake P.E.K.K.A Royal Giant
Firecracker
Zap Royal Giant Ice Spirit Earthquake P.E.K.K.A
Tesla
Royal Giant
Ice Spirit Firecracker Earthquake Ice Spirit Zap
Earthquake
Zap Royal Giant Firecracker P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Firecracker Earthquake

Defense Synergies 2 17

Skeletons
Tesla Ice Spirit Zap Firecracker Earthquake P.E.K.K.A
Ice Spirit
Zap Skeletons Firecracker Tesla Earthquake P.E.K.K.A
Zap
Ice Spirit Skeletons Firecracker Tesla Earthquake P.E.K.K.A
Firecracker
Skeletons Ice Spirit Zap Tesla Earthquake P.E.K.K.A
Tesla
Skeletons Ice Spirit Zap Firecracker Earthquake
Royal Giant
Earthquake
Skeletons Ice Spirit Zap Firecracker Tesla
P.E.K.K.A
Skeletons Ice Spirit Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Tesla
P.E.K.K.A Skeletons Ice Spirit Zap Firecracker Tesla
Tesla P.E.K.K.A Skeletons
Tesla P.E.K.K.A Skeletons Firecracker
Firecracker Earthquake P.E.K.K.A
Skeletons Zap Firecracker Tesla Earthquake
Tesla Ice Spirit Zap Firecracker
Earthquake Zap Tesla P.E.K.K.A
Tesla P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Tesla
Skeletons Zap Firecracker Tesla Earthquake
Tesla Zap Firecracker
Tesla P.E.K.K.A Skeletons Ice Spirit Zap Earthquake
Ice Spirit Zap Firecracker Tesla Earthquake P.E.K.K.A
P.E.K.K.A Tesla
Ice Spirit Zap Tesla P.E.K.K.A
Tesla Skeletons Firecracker P.E.K.K.A
Ice Spirit Tesla Zap Firecracker
Zap Earthquake Ice Spirit Firecracker Tesla
P.E.K.K.A Tesla
Firecracker Tesla Earthquake P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla P.E.K.K.A
Zap Firecracker Tesla
P.E.K.K.A Skeletons Ice Spirit Zap
P.E.K.K.A Zap Tesla
P.E.K.K.A Skeletons Tesla
Firecracker Skeletons Ice Spirit Zap Tesla
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
Zap P.E.K.K.A Skeletons Ice Spirit Firecracker
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap
P.E.K.K.A Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Ice Spirit Zap Firecracker P.E.K.K.A
Zap Firecracker Tesla Earthquake P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Zap
Earthquake
Earthquake Firecracker
Zap Firecracker Earthquake
Firecracker Ice Spirit Zap
Firecracker Earthquake
Earthquake Ice Spirit Zap Firecracker
Zap Firecracker
Firecracker Zap Earthquake
Zap Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker
Earthquake Firecracker
Earthquake
Zap Firecracker Earthquake
Zap Firecracker Earthquake
Earthquake
Earthquake Zap
Zap Firecracker Earthquake Ice Spirit
Firecracker Zap Earthquake
Zap
Zap Firecracker
Zap Firecracker
Zap Ice Spirit Firecracker
Zap Earthquake
Zap Ice Spirit Firecracker
P.E.K.K.A
Firecracker Earthquake
Zap Earthquake Ice Spirit
Zap Firecracker
Firecracker
Zap Firecracker Earthquake
Zap
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker
Firecracker Zap
Zap Firecracker

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