My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Goblin Gang Goblin Barrel
Zap
Skeletons Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Firecracker Goblin Barrel
The Log
Skeletons Ice Spirit Goblin Gang Firecracker Goblin Barrel
Earthquake
Skeletons Goblin Gang Firecracker Goblin Barrel
Arrows
Skeletons Ice Spirit Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Goblin Gang Firecracker Goblin Barrel
Fireball
Goblin Gang Firecracker Goblin Barrel
Poison
Goblin Gang Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Goblin Gang Firecracker Goblin Barrel Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Goblin Barrel Firecracker Mega Knight
Zap
Ice Spirit Firecracker Mega Knight
Goblin Gang
Goblin Barrel Firecracker
Firecracker
Zap Ice Spirit Goblin Gang Goblin Barrel Mega Knight
Goblin Barrel
Ice Spirit Goblin Gang Firecracker Mega Knight
Lightning
Mega Knight
Ice Spirit Zap Firecracker Goblin Barrel

Defense Synergies 3 9

Skeletons
Ice Spirit Zap Firecracker
Ice Spirit
Zap Goblin Gang Skeletons Firecracker Mega Knight
Zap
Ice Spirit Mega Knight Skeletons Goblin Gang Firecracker
Goblin Gang
Ice Spirit Zap Firecracker
Firecracker
Skeletons Ice Spirit Zap Goblin Gang Mega Knight
Goblin Barrel
Lightning
Mega Knight
Zap Ice Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker
Skeletons Ice Spirit Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Skeletons Lightning
Skeletons Goblin Gang Firecracker Mega Knight
Lightning Firecracker Mega Knight
Goblin Gang Skeletons Zap Firecracker Mega Knight
Lightning Ice Spirit Zap Goblin Gang Firecracker
Lightning Zap Mega Knight
Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Firecracker Mega Knight
Goblin Gang Skeletons Zap Firecracker Mega Knight
Zap Goblin Gang Firecracker
Mega Knight Skeletons Ice Spirit Zap Goblin Gang Lightning
Mega Knight Ice Spirit Zap Goblin Gang Firecracker
Goblin Gang Mega Knight
Ice Spirit Zap Goblin Gang Lightning Mega Knight
Mega Knight Skeletons Goblin Gang Firecracker
Ice Spirit Mega Knight Zap Goblin Gang Firecracker
Zap Ice Spirit Firecracker Mega Knight
Goblin Gang Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Zap
Zap Goblin Gang Firecracker Lightning Mega Knight
Goblin Gang Mega Knight Skeletons Ice Spirit Zap Lightning
Goblin Gang Lightning Mega Knight Zap
Skeletons Goblin Gang Mega Knight
Firecracker Skeletons Ice Spirit Zap Goblin Gang
Goblin Gang Skeletons Lightning
Mega Knight
Zap Lightning Mega Knight Skeletons Ice Spirit Firecracker
Skeletons Goblin Gang
Mega Knight
Lightning Mega Knight Zap
Lightning Mega Knight Skeletons Goblin Gang
Firecracker Mega Knight
Goblin Gang Skeletons Ice Spirit Zap Firecracker Lightning
Mega Knight Zap Firecracker
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Zap
Lightning
Lightning Firecracker
Zap Firecracker Mega Knight
Firecracker Ice Spirit Zap
Firecracker
Ice Spirit Zap Firecracker Lightning
Zap Firecracker Lightning
Lightning Goblin Gang
Firecracker Lightning Zap
Lightning Zap Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Zap Firecracker
Lightning Zap Firecracker
Lightning Firecracker Mega Knight
Lightning
Lightning
Lightning Zap Firecracker Mega Knight
Lightning Zap Firecracker Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Firecracker Ice Spirit Mega Knight
Firecracker Zap Lightning
Lightning Zap Mega Knight
Lightning Zap Firecracker
Lightning Zap Firecracker
Zap Lightning Ice Spirit Firecracker
Lightning
Lightning Zap Mega Knight
Zap Lightning Ice Spirit Firecracker
Mega Knight
Firecracker Lightning
Zap Lightning Ice Spirit Goblin Gang
Lightning Zap Firecracker
Lightning Goblin Gang Firecracker Mega Knight
Zap Firecracker Lightning
Lightning Zap
Firecracker Mega Knight
Zap Ice Spirit Goblin Gang Firecracker Lightning
Firecracker Zap Lightning
Lightning Zap Firecracker Mega Knight
Lightning Firecracker Mega Knight

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