My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Barrel
Zap
Skeletons Cannon Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Firecracker Goblin Barrel
The Log
Skeletons Ice Spirit Cannon Firecracker Goblin Barrel
Earthquake
Skeletons Cannon Firecracker Goblin Barrel
Arrows
Skeletons Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Goblin Barrel
Fireball
Cannon Firecracker Goblin Barrel
Poison
Cannon Firecracker
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Knight Cannon Firecracker Goblin Barrel Tornado

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Knight

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Goblin Barrel Firecracker
Zap
Ice Spirit Firecracker Tornado Knight
Knight
Ice Spirit Firecracker Goblin Barrel Zap
Cannon
Firecracker
Zap Knight Ice Spirit Goblin Barrel Tornado
Goblin Barrel
Ice Spirit Knight Firecracker
Tornado
Zap Firecracker

Defense Synergies 5 15

Skeletons
Cannon Ice Spirit Zap Knight Firecracker Tornado
Ice Spirit
Zap Skeletons Knight Cannon Firecracker Tornado
Zap
Ice Spirit Cannon Skeletons Knight Firecracker Tornado
Knight
Cannon Firecracker Skeletons Ice Spirit Zap Tornado
Cannon
Skeletons Zap Knight Ice Spirit Firecracker
Firecracker
Knight Skeletons Ice Spirit Zap Cannon Tornado
Goblin Barrel
Tornado
Skeletons Ice Spirit Zap Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker
Skeletons Ice Spirit Zap Knight Cannon Firecracker
Cannon Tornado Skeletons Knight
Cannon Skeletons Knight Firecracker
Firecracker Tornado
Tornado Skeletons Zap Cannon Firecracker
Tornado Ice Spirit Zap Cannon Firecracker
Zap Cannon
Cannon Skeletons Tornado
Knight Tornado Skeletons Ice Spirit Cannon Firecracker
Skeletons Zap Knight Cannon Firecracker Tornado
Zap Firecracker Tornado
Cannon Skeletons Ice Spirit Zap Knight
Ice Spirit Zap Cannon Firecracker Tornado
Knight Cannon
Tornado Ice Spirit Zap Cannon
Skeletons Knight Cannon Firecracker Tornado
Ice Spirit Cannon Zap Knight Firecracker Tornado
Zap Tornado Ice Spirit Knight Cannon Firecracker
Cannon Tornado
Knight Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap
Zap Knight Firecracker
Skeletons Ice Spirit Zap Knight
Zap Knight Tornado
Skeletons Knight Cannon
Firecracker Skeletons Ice Spirit Zap Tornado
Skeletons Knight
Knight
Zap Skeletons Ice Spirit Knight Firecracker Tornado
Skeletons Cannon
Knight
Zap Tornado
Skeletons Knight Cannon
Cannon Firecracker
Skeletons Ice Spirit Zap Knight Firecracker Tornado
Zap Cannon Firecracker
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Tornado
Knight Firecracker
Zap Firecracker
Firecracker Ice Spirit Zap Tornado
Firecracker Tornado
Ice Spirit Zap Firecracker Tornado
Zap Firecracker Tornado
Tornado
Firecracker Zap Knight Tornado
Zap Firecracker Tornado
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Tornado
Zap Firecracker
Zap Firecracker Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado Ice Spirit
Firecracker Zap Tornado
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Zap Ice Spirit Firecracker
Zap
Zap Ice Spirit Firecracker
Firecracker
Zap Ice Spirit
Zap Firecracker Tornado
Knight Firecracker
Zap Firecracker
Zap Tornado
Firecracker
Zap Ice Spirit Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado
Firecracker

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