My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker X-Bow
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Tesla X-Bow
The Log
Skeletons Ice Spirit Firecracker X-Bow
Earthquake
Skeletons Firecracker Tesla X-Bow
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker
Fireball
Firecracker Tesla X-Bow
Poison
Firecracker X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Knight Firecracker Tesla X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Firecracker X-Bow
Zap
Ice Spirit Firecracker X-Bow Knight The Log
Knight
Ice Spirit Firecracker X-Bow Zap The Log
Firecracker
Zap Knight Ice Spirit X-Bow
Tesla
X-Bow
Zap Knight The Log Ice Spirit Firecracker
The Log
X-Bow Zap Knight

Defense Synergies 11 17

Skeletons
Tesla X-Bow Ice Spirit Zap Knight Firecracker The Log
Ice Spirit
Zap X-Bow Skeletons Knight Firecracker Tesla The Log
Zap
Ice Spirit Skeletons Knight Firecracker Tesla X-Bow The Log
Knight
Firecracker Tesla X-Bow Skeletons Ice Spirit Zap The Log
Firecracker
Knight The Log Skeletons Ice Spirit Zap Tesla X-Bow
Tesla
Skeletons Knight X-Bow The Log Ice Spirit Zap Firecracker
X-Bow
Skeletons Ice Spirit Knight Tesla The Log Zap Firecracker
The Log
Firecracker Tesla X-Bow Skeletons Ice Spirit Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla X-Bow The Log
Skeletons Ice Spirit Zap Knight Firecracker Tesla X-Bow The Log
Tesla Skeletons Knight
Tesla Skeletons Knight Firecracker
Firecracker X-Bow The Log
The Log Skeletons Zap Firecracker Tesla X-Bow
Tesla Ice Spirit Zap Firecracker X-Bow
Zap Tesla X-Bow The Log
Tesla Skeletons X-Bow
Knight Skeletons Ice Spirit Firecracker Tesla
Skeletons Zap Knight Firecracker Tesla X-Bow The Log
Tesla Zap Firecracker
Tesla Skeletons Ice Spirit Zap Knight X-Bow The Log
Ice Spirit Zap Firecracker Tesla X-Bow The Log
Knight Tesla X-Bow
Ice Spirit Zap Tesla X-Bow The Log
Tesla Skeletons Knight Firecracker X-Bow
Ice Spirit Tesla Zap Knight Firecracker X-Bow The Log
Zap The Log Ice Spirit Knight Firecracker Tesla
Tesla
Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Tesla X-Bow
Zap Knight Firecracker Tesla X-Bow The Log
Skeletons Ice Spirit Zap Knight The Log
Zap Knight Tesla X-Bow The Log
Skeletons Knight Tesla
Firecracker Skeletons Ice Spirit Zap Tesla
Skeletons Knight Tesla
Knight Tesla
Zap Skeletons Ice Spirit Knight Firecracker X-Bow The Log
Skeletons Tesla
Knight Tesla
Zap The Log
Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Ice Spirit Zap Knight Firecracker X-Bow The Log
Zap Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker X-Bow The Log
Firecracker Zap X-Bow The Log
X-Bow The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Ice Spirit Zap
Firecracker The Log
X-Bow The Log Ice Spirit Zap Firecracker
The Log Zap Firecracker X-Bow
X-Bow
Firecracker Zap Knight X-Bow The Log
Zap Firecracker
Knight Firecracker The Log
Firecracker X-Bow
Zap Firecracker X-Bow The Log
X-Bow Zap Firecracker The Log
Firecracker X-Bow The Log
Zap Firecracker X-Bow The Log
Zap Firecracker X-Bow The Log
X-Bow The Log
X-Bow The Log
Zap X-Bow The Log
Zap Firecracker The Log Ice Spirit
Firecracker X-Bow The Log Zap
Zap X-Bow The Log
Zap Firecracker X-Bow The Log
Zap Firecracker X-Bow
Zap Ice Spirit Firecracker
Zap X-Bow The Log
Zap Ice Spirit Firecracker
Firecracker The Log
Zap Ice Spirit X-Bow
Zap Firecracker
The Log
Knight Firecracker
The Log Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Firecracker The Log
Firecracker Zap
Zap Firecracker X-Bow The Log

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