My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Battle Ram
Barbarian Barrel
Skeletons Ice Spirit Knight Battle Ram
The Log
Skeletons Ice Spirit Mini P.E.K.K.A Battle Ram
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Mini P.E.K.K.A Battle Ram
Fireball
Battle Ram
Poison
Lightning
Knight Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Knight Mini P.E.K.K.A Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Battle Ram Mini P.E.K.K.A Mega Knight
Zap
Ice Spirit Battle Ram Knight Mini P.E.K.K.A The Log Mega Knight
Knight
Ice Spirit Battle Ram Zap The Log
Mini P.E.K.K.A
Ice Spirit Zap The Log Mega Knight
Battle Ram
Ice Spirit Zap Knight The Log
The Log
Battle Ram Zap Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Zap Mini P.E.K.K.A The Log

Defense Synergies 5 13

Skeletons
Ice Spirit Zap Knight Mini P.E.K.K.A The Log
Ice Spirit
Zap Mini P.E.K.K.A Skeletons Knight The Log Mega Knight
Zap
Ice Spirit Mini P.E.K.K.A Mega Knight Skeletons Knight The Log
Knight
Skeletons Ice Spirit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit Zap The Log Skeletons Knight
Battle Ram
The Log
Mini P.E.K.K.A Skeletons Ice Spirit Zap Knight Mega Knight
Mega Knight
Zap Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log
Mini P.E.K.K.A Skeletons Ice Spirit Zap Knight The Log Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Knight
Mini P.E.K.K.A Skeletons Knight Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Skeletons Zap Mega Knight
Ice Spirit Zap
Zap The Log Mega Knight
Mini P.E.K.K.A Skeletons
Knight Skeletons Ice Spirit Mini P.E.K.K.A Mega Knight
Skeletons Zap Knight The Log Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Skeletons Ice Spirit Zap Knight The Log
Mega Knight Ice Spirit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Mega Knight
Ice Spirit Zap Mini P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Knight Mini P.E.K.K.A
Ice Spirit Mega Knight Zap Knight The Log
Zap The Log Ice Spirit Knight Mega Knight
Mini P.E.K.K.A
Mega Knight Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Skeletons Zap
Zap Knight Mini P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Ice Spirit Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Zap Knight The Log
Skeletons Knight Mini P.E.K.K.A Mega Knight
Skeletons Ice Spirit Zap
Mini P.E.K.K.A Skeletons Knight
Mini P.E.K.K.A Mega Knight Knight
Zap Mega Knight Skeletons Ice Spirit Knight Mini P.E.K.K.A The Log
Skeletons
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight Skeletons Knight
Mega Knight
Skeletons Ice Spirit Zap Knight Mini P.E.K.K.A The Log
Mega Knight Zap Mini P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Zap The Log Mega Knight
Ice Spirit Zap
The Log
The Log Ice Spirit Zap
The Log Zap
Mini P.E.K.K.A
Zap Knight The Log
Zap
Knight The Log
Zap The Log
Zap The Log
The Log Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Ice Spirit Mega Knight
The Log Zap
Zap The Log Mega Knight
Zap The Log
Zap
Zap Ice Spirit
Mini P.E.K.K.A
Zap The Log Mega Knight
Zap Ice Spirit
Mega Knight
The Log
Zap Ice Spirit
Zap
The Log
Knight Mini P.E.K.K.A Mega Knight
The Log Zap
Zap
Mega Knight
Zap Ice Spirit The Log
Zap
Zap The Log Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: