My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Witch Princess
Zap
Skeletons Witch Princess
Barbarian Barrel
Skeletons Ice Spirit Knight Witch Princess
The Log
Skeletons Ice Spirit Witch Princess
Earthquake
Skeletons Witch
Arrows
Skeletons Ice Spirit Witch Princess
Royal Delivery
Skeletons Ice Spirit Knight Witch P.E.K.K.A Princess
Fireball
Witch Princess
Poison
Witch Princess
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Knight Princess Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight P.E.K.K.A Witch Princess
Zap
Ice Spirit P.E.K.K.A Knight Witch Princess
Knight
Ice Spirit Princess Zap Witch
Witch
Ice Spirit Zap Knight P.E.K.K.A
Lightning
P.E.K.K.A
Ice Spirit Zap Witch Princess
Princess
Knight Ice Spirit Zap P.E.K.K.A

Defense Synergies 2 16

Skeletons
Ice Spirit Zap Knight Witch P.E.K.K.A Princess
Ice Spirit
Zap Skeletons Knight Witch P.E.K.K.A Princess
Zap
Ice Spirit Skeletons Knight Witch P.E.K.K.A Princess
Knight
Princess Skeletons Ice Spirit Zap Witch
Witch
Skeletons Ice Spirit Zap Knight
Lightning
P.E.K.K.A
Skeletons Ice Spirit Zap Princess
Princess
Knight Skeletons Ice Spirit Zap P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight
P.E.K.K.A Skeletons Ice Spirit Zap Knight Witch
Witch P.E.K.K.A Skeletons Knight Lightning
Witch P.E.K.K.A Skeletons Knight
Lightning P.E.K.K.A Princess
Skeletons Zap
Lightning Ice Spirit Zap Witch Princess
Lightning Zap P.E.K.K.A
Witch P.E.K.K.A Skeletons Princess
Knight Skeletons Ice Spirit
Witch Skeletons Zap Knight Princess
Zap Witch Princess
P.E.K.K.A Skeletons Ice Spirit Zap Knight Witch Lightning
Ice Spirit Zap Witch P.E.K.K.A Princess
P.E.K.K.A Knight
Ice Spirit Zap Lightning P.E.K.K.A
Skeletons Knight Witch P.E.K.K.A
Ice Spirit Zap Knight Witch
Zap Witch Ice Spirit Knight Princess
P.E.K.K.A
Knight Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Witch P.E.K.K.A
Zap Knight Lightning
P.E.K.K.A Skeletons Ice Spirit Zap Knight Witch Lightning
Lightning P.E.K.K.A Zap Knight
P.E.K.K.A Skeletons Knight Witch
Skeletons Ice Spirit Zap Witch Princess
P.E.K.K.A Skeletons Knight Witch Lightning
P.E.K.K.A Knight
Zap Lightning P.E.K.K.A Skeletons Ice Spirit Knight Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Knight Witch
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Skeletons Knight Witch
Witch Princess
Witch Skeletons Ice Spirit Zap Knight Lightning P.E.K.K.A
Zap Witch P.E.K.K.A Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Knight
Zap Princess
Lightning
Lightning Knight
Zap
Ice Spirit Zap Witch Princess
Witch Princess
Ice Spirit Zap Lightning Princess
Zap Lightning
Lightning
Lightning Zap Knight Princess
Lightning Zap Princess
Lightning Knight Princess
Lightning Princess
Lightning Princess Zap
Lightning Zap Witch Princess
Lightning Princess
Lightning
Lightning
Lightning Zap Princess
Lightning Zap Witch Princess
Lightning
Lightning Princess
Lightning
Lightning Zap
Zap Ice Spirit Witch Princess
Witch
Zap Witch Lightning Princess
Lightning Zap Witch Princess
Lightning Zap
Lightning Zap Witch Princess
Zap Lightning Ice Spirit Witch
Lightning
Lightning Zap
Zap Lightning Ice Spirit Princess
P.E.K.K.A
Lightning Princess
Zap Lightning Ice Spirit Witch Princess
Lightning Zap Witch Princess
Lightning Knight Princess
Zap Lightning Princess
Lightning Zap
P.E.K.K.A
Zap Ice Spirit Witch Lightning Princess
Zap Witch Lightning Princess
Lightning Zap Witch Princess
P.E.K.K.A
Lightning

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