My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Skeleton Barrel Tombstone Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel
Giant Snowball
Skeletons Skeleton Barrel Tombstone
Zap
Skeletons Skeleton Barrel Tombstone
Barbarian Barrel
Skeletons Ice Spirit Skeleton Barrel Tombstone Wizard
The Log
Skeletons Ice Spirit Skeleton Barrel Tombstone
Earthquake
Skeletons Tombstone
Arrows
Skeletons Ice Spirit Skeleton Barrel Tombstone
Royal Delivery
Skeletons Ice Spirit Skeleton Barrel Wizard P.E.K.K.A
Fireball
Skeleton Barrel Tombstone Wizard
Poison
Skeleton Barrel Tombstone Wizard
Lightning
Tombstone Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Barrel Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Skeleton Barrel Tombstone Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Skeleton Barrel

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap P.E.K.K.A Skeleton Barrel
Zap
Ice Spirit P.E.K.K.A Skeleton Barrel
Skeleton Barrel
Ice Spirit Zap Lightning
Tombstone
Wizard
P.E.K.K.A
Lightning
Skeleton Barrel
P.E.K.K.A
Ice Spirit Zap Wizard

Defense Synergies 1 13

Skeletons
Ice Spirit Zap Tombstone Wizard P.E.K.K.A
Ice Spirit
Zap Skeletons Tombstone Wizard P.E.K.K.A
Zap
Ice Spirit Skeletons Skeleton Barrel Tombstone P.E.K.K.A
Skeleton Barrel
Zap
Tombstone
Skeletons Ice Spirit Zap Wizard
Wizard
Skeletons Ice Spirit Tombstone P.E.K.K.A
Lightning
P.E.K.K.A
Skeletons Ice Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Skeleton Barrel Tombstone Wizard
P.E.K.K.A Skeletons Ice Spirit Zap Tombstone
P.E.K.K.A Skeletons Tombstone Lightning
P.E.K.K.A Skeletons Tombstone
Lightning Tombstone P.E.K.K.A
Skeletons Zap
Lightning Ice Spirit Zap Tombstone Wizard
Lightning Zap Skeleton Barrel P.E.K.K.A
P.E.K.K.A Skeletons Tombstone
Skeletons Ice Spirit
Skeletons Zap Tombstone Wizard
Zap Wizard
Tombstone P.E.K.K.A Skeletons Ice Spirit Zap Wizard Lightning
Wizard Ice Spirit Zap Tombstone P.E.K.K.A
P.E.K.K.A Tombstone
Ice Spirit Zap Lightning P.E.K.K.A
Wizard Skeletons Tombstone P.E.K.K.A
Ice Spirit Tombstone Zap Wizard
Zap Wizard Ice Spirit Tombstone
P.E.K.K.A
Wizard P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tombstone P.E.K.K.A
Zap Skeleton Barrel Wizard Lightning
Tombstone P.E.K.K.A Skeletons Ice Spirit Zap Lightning
Lightning P.E.K.K.A Zap
P.E.K.K.A Skeletons Tombstone
Wizard Skeletons Ice Spirit Zap Skeleton Barrel
P.E.K.K.A Skeletons Tombstone Lightning
P.E.K.K.A
Zap Lightning P.E.K.K.A Skeletons Ice Spirit Tombstone
P.E.K.K.A Skeletons Tombstone
P.E.K.K.A Tombstone
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Skeletons Tombstone Wizard
Wizard
Tombstone Skeletons Ice Spirit Zap Lightning P.E.K.K.A
Zap Wizard P.E.K.K.A
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning
Zap Skeleton Barrel
Lightning Skeleton Barrel
Lightning Skeleton Barrel
Wizard Zap
Wizard Ice Spirit Zap Skeleton Barrel
Wizard
Ice Spirit Zap Skeleton Barrel Wizard Lightning
Zap Skeleton Barrel Wizard Lightning
Lightning
Lightning Zap Skeleton Barrel Wizard
Lightning Zap Wizard
Lightning Skeleton Barrel
Lightning Skeleton Barrel
Lightning Zap Skeleton Barrel
Lightning Zap Skeleton Barrel Wizard
Lightning Skeleton Barrel Wizard
Lightning
Lightning
Lightning Zap Skeleton Barrel Wizard
Lightning Zap Skeleton Barrel Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap Skeleton Barrel
Zap Ice Spirit Wizard
Zap Skeleton Barrel Wizard Lightning
Lightning Zap Skeleton Barrel Wizard
Lightning Zap Skeleton Barrel
Lightning Zap Wizard
Zap Lightning Ice Spirit Skeleton Barrel Wizard
Lightning
Lightning Zap Wizard
Zap Lightning Ice Spirit
P.E.K.K.A
Wizard Lightning
Zap Skeleton Barrel Lightning Ice Spirit Tombstone
Lightning Zap Wizard
Lightning Wizard
Zap Skeleton Barrel Wizard Lightning
Lightning Zap
P.E.K.K.A
Zap Ice Spirit Lightning
Zap Lightning
Lightning Zap Skeleton Barrel
P.E.K.K.A
Lightning Wizard

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