My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Wizard X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin X-Bow
Barbarian Barrel
Skeletons Ice Spirit Tesla Dart Goblin Wizard X-Bow
The Log
Skeletons Ice Spirit Dart Goblin X-Bow
Earthquake
Skeletons Tesla X-Bow
Arrows
Skeletons Ice Spirit Dart Goblin
Royal Delivery
Skeletons Ice Spirit Dart Goblin Wizard
Fireball
Tesla Dart Goblin Wizard X-Bow
Poison
Dart Goblin Wizard X-Bow
Lightning
Tesla Wizard X-Bow
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Dart Goblin Tesla Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Dart Goblin X-Bow
Zap
Ice Spirit X-Bow Dart Goblin The Log
Tesla
Dart Goblin
Ice Spirit Zap X-Bow The Log
Wizard
X-Bow
Zap The Log Ice Spirit Dart Goblin
The Log
X-Bow Zap Dart Goblin

Defense Synergies 8 17

Skeletons
Tesla Dart Goblin X-Bow Ice Spirit Zap Wizard The Log
Ice Spirit
Zap X-Bow Skeletons Tesla Dart Goblin Wizard The Log
Zap
Ice Spirit Skeletons Tesla Dart Goblin X-Bow The Log
Tesla
Skeletons X-Bow The Log Ice Spirit Zap Dart Goblin Wizard
Dart Goblin
Skeletons Ice Spirit Zap Tesla X-Bow The Log
Wizard
Skeletons Ice Spirit Tesla The Log
X-Bow
Skeletons Ice Spirit Tesla The Log Zap Dart Goblin
The Log
Tesla X-Bow Skeletons Ice Spirit Zap Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin Wizard X-Bow The Log
Skeletons Ice Spirit Zap Tesla Dart Goblin X-Bow The Log
Tesla Skeletons Dart Goblin
Tesla Skeletons Dart Goblin
X-Bow The Log
The Log Skeletons Zap Tesla Dart Goblin X-Bow
Tesla Dart Goblin Ice Spirit Zap Wizard X-Bow
Zap Tesla Dart Goblin X-Bow The Log
Tesla Skeletons X-Bow
Skeletons Ice Spirit Tesla Dart Goblin
Dart Goblin Skeletons Zap Tesla Wizard X-Bow The Log
Tesla Zap Dart Goblin Wizard
Tesla Skeletons Ice Spirit Zap Wizard X-Bow The Log
Wizard Ice Spirit Zap Tesla Dart Goblin X-Bow The Log
Tesla X-Bow
Ice Spirit Zap Tesla X-Bow The Log
Tesla Wizard Skeletons X-Bow
Ice Spirit Tesla Zap Dart Goblin Wizard X-Bow The Log
Zap Wizard The Log Ice Spirit Tesla Dart Goblin
Tesla Dart Goblin
Wizard Tesla Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla X-Bow
Zap Tesla Wizard X-Bow The Log
Skeletons Ice Spirit Zap The Log
Zap Tesla X-Bow The Log
Skeletons Tesla
Wizard Skeletons Ice Spirit Zap Tesla Dart Goblin
Skeletons Tesla Dart Goblin
Tesla
Zap Skeletons Ice Spirit X-Bow The Log
Skeletons Tesla Dart Goblin
Tesla Dart Goblin
Zap The Log
Skeletons Tesla Wizard
Wizard Tesla Dart Goblin
Tesla Skeletons Ice Spirit Zap Dart Goblin X-Bow The Log
Zap Tesla Dart Goblin Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin X-Bow The Log
Zap Dart Goblin X-Bow The Log
Dart Goblin X-Bow The Log
Dart Goblin The Log
Wizard Zap The Log
Wizard Ice Spirit Zap Dart Goblin
Dart Goblin Wizard The Log
X-Bow The Log Ice Spirit Zap Dart Goblin Wizard
The Log Zap Dart Goblin Wizard X-Bow
X-Bow
Zap Dart Goblin Wizard X-Bow The Log
Zap Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin X-Bow
Zap Dart Goblin X-Bow The Log
X-Bow Zap Dart Goblin Wizard The Log
Dart Goblin Wizard X-Bow The Log
Zap Dart Goblin Wizard X-Bow The Log
Zap Dart Goblin Wizard X-Bow The Log
X-Bow The Log
Wizard
X-Bow The Log
Zap X-Bow The Log
Zap The Log Ice Spirit Wizard
X-Bow The Log Zap Dart Goblin Wizard
Zap Wizard X-Bow The Log
Zap Dart Goblin X-Bow The Log
Zap Dart Goblin Wizard X-Bow
Zap Ice Spirit Dart Goblin Wizard
Zap Dart Goblin Wizard X-Bow The Log
Zap Ice Spirit
Wizard The Log
Zap Ice Spirit Dart Goblin X-Bow
Zap Dart Goblin Wizard
The Log
Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Zap
Dart Goblin
Zap Ice Spirit Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin X-Bow The Log
Dart Goblin Wizard

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