My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Musketeer
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Tesla Musketeer
The Log
Skeletons Ice Spirit Musketeer
Earthquake
Skeletons Tesla
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Musketeer
Fireball
Tesla Musketeer
Poison
Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Earthquake Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Barbarian Barrel Earthquake Tesla Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap Barbarian Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Musketeer Barbarian Barrel Mega Knight
Zap
Ice Spirit Earthquake Musketeer Barbarian Barrel Mega Knight
Tesla
Earthquake
Zap Barbarian Barrel Mega Knight
Musketeer
Ice Spirit Zap Barbarian Barrel Mega Knight
Barbarian Barrel
Ice Spirit Zap Earthquake Musketeer Mega Knight
Mega Knight
Ice Spirit Zap Earthquake Musketeer Barbarian Barrel

Defense Synergies 6 19

Skeletons
Tesla Musketeer Ice Spirit Zap Earthquake Barbarian Barrel
Ice Spirit
Zap Musketeer Skeletons Tesla Earthquake Barbarian Barrel Mega Knight
Zap
Ice Spirit Mega Knight Skeletons Tesla Earthquake Musketeer Barbarian Barrel
Tesla
Skeletons Musketeer Ice Spirit Zap Earthquake Barbarian Barrel
Earthquake
Skeletons Ice Spirit Zap Tesla Barbarian Barrel Mega Knight
Musketeer
Skeletons Ice Spirit Tesla Zap Barbarian Barrel Mega Knight
Barbarian Barrel
Skeletons Ice Spirit Zap Tesla Earthquake Musketeer Mega Knight
Mega Knight
Zap Ice Spirit Earthquake Musketeer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Tesla Musketeer Barbarian Barrel
Skeletons Ice Spirit Zap Tesla Musketeer Mega Knight
Tesla Mega Knight Skeletons Musketeer
Tesla Skeletons Musketeer Mega Knight
Earthquake Barbarian Barrel Mega Knight
Barbarian Barrel Skeletons Zap Tesla Earthquake Musketeer Mega Knight
Tesla Musketeer Ice Spirit Zap
Earthquake Zap Tesla Musketeer Barbarian Barrel Mega Knight
Tesla Skeletons Musketeer
Skeletons Ice Spirit Tesla Musketeer Barbarian Barrel Mega Knight
Skeletons Zap Tesla Earthquake Musketeer Barbarian Barrel Mega Knight
Tesla Musketeer Zap
Tesla Mega Knight Skeletons Ice Spirit Zap Earthquake Musketeer
Mega Knight Ice Spirit Zap Tesla Earthquake Barbarian Barrel
Tesla Mega Knight
Ice Spirit Zap Tesla Mega Knight
Tesla Mega Knight Skeletons Musketeer
Ice Spirit Tesla Mega Knight Zap Musketeer Barbarian Barrel
Zap Earthquake Barbarian Barrel Ice Spirit Tesla Musketeer Mega Knight
Tesla Musketeer
Mega Knight Tesla Earthquake Musketeer Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla Barbarian Barrel
Zap Tesla Musketeer Barbarian Barrel Mega Knight
Mega Knight Skeletons Ice Spirit Zap Musketeer
Mega Knight Zap Tesla Musketeer Barbarian Barrel
Skeletons Tesla Musketeer Mega Knight
Skeletons Ice Spirit Zap Tesla Musketeer
Skeletons Tesla Musketeer
Mega Knight Tesla
Zap Mega Knight Skeletons Ice Spirit Barbarian Barrel
Skeletons Tesla Musketeer
Mega Knight Tesla Musketeer
Mega Knight Zap
Mega Knight Skeletons Tesla
Tesla Musketeer Mega Knight
Tesla Skeletons Ice Spirit Zap Musketeer Barbarian Barrel
Mega Knight Zap Tesla Earthquake Musketeer Barbarian Barrel
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Barbarian Barrel
Zap Musketeer Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Musketeer Barbarian Barrel
Zap Earthquake Barbarian Barrel Mega Knight
Ice Spirit Zap Musketeer
Earthquake Musketeer
Earthquake Ice Spirit Zap Barbarian Barrel
Zap
Musketeer
Zap Earthquake Musketeer Barbarian Barrel
Zap Musketeer
Earthquake Musketeer Barbarian Barrel
Earthquake Musketeer Barbarian Barrel
Earthquake Zap Musketeer Barbarian Barrel
Earthquake Zap Musketeer Barbarian Barrel
Earthquake Musketeer Barbarian Barrel Mega Knight
Earthquake Barbarian Barrel
Zap Earthquake Musketeer Barbarian Barrel Mega Knight
Zap Earthquake Barbarian Barrel Mega Knight
Earthquake Musketeer Mega Knight
Musketeer
Earthquake Zap Musketeer Barbarian Barrel
Zap Earthquake Ice Spirit Barbarian Barrel Mega Knight
Zap Earthquake Musketeer Barbarian Barrel
Zap Musketeer Mega Knight
Zap Musketeer Barbarian Barrel
Zap Musketeer
Zap Ice Spirit Musketeer
Zap Earthquake Musketeer Mega Knight
Zap Ice Spirit
Mega Knight
Earthquake
Zap Earthquake Ice Spirit Musketeer Barbarian Barrel
Zap Musketeer
Barbarian Barrel
Musketeer Mega Knight
Zap Earthquake Musketeer
Zap
Musketeer Mega Knight
Zap Ice Spirit Musketeer
Zap Musketeer
Zap Musketeer Barbarian Barrel Mega Knight
Mega Knight

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