My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Cannon Cart Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Cannon Cart
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Goblin Drill Cannon Cart
Barbarian Barrel
Skeletons Ice Spirit Tesla Goblin Drill Cannon Cart Magic Archer
The Log
Skeletons Ice Spirit Goblin Drill Cannon Cart
Earthquake
Skeletons Tesla Goblin Drill
Arrows
Skeletons Ice Spirit Goblin Drill
Royal Delivery
Skeletons Ice Spirit Goblin Drill Cannon Cart Magic Archer
Fireball
Tesla Goblin Drill Cannon Cart Magic Archer
Poison
Goblin Drill Magic Archer
Lightning
Tesla Cannon Cart Magic Archer
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Tornado Tesla Goblin Drill Magic Archer Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Tornado

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Goblin Drill Cannon Cart
Zap
Ice Spirit Tornado Cannon Cart Magic Archer
Tesla
Tornado
Zap Magic Archer Cannon Cart
Goblin Drill
Ice Spirit Cannon Cart
Cannon Cart
Zap Ice Spirit Tornado Goblin Drill Magic Archer
Magic Archer
Tornado Zap Cannon Cart

Defense Synergies 3 23

Skeletons
Tesla Ice Spirit Zap Tornado Cannon Cart Magic Archer
Ice Spirit
Zap Skeletons Tesla Tornado Goblin Drill Cannon Cart Magic Archer
Zap
Ice Spirit Skeletons Tesla Tornado Goblin Drill Cannon Cart Magic Archer
Tesla
Skeletons Ice Spirit Zap Tornado Goblin Drill Cannon Cart Magic Archer
Tornado
Magic Archer Skeletons Ice Spirit Zap Tesla Goblin Drill Cannon Cart
Goblin Drill
Ice Spirit Zap Tesla Tornado Magic Archer
Cannon Cart
Skeletons Ice Spirit Zap Tesla Tornado Magic Archer
Magic Archer
Tornado Skeletons Ice Spirit Zap Tesla Goblin Drill Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Tesla Magic Archer
Skeletons Ice Spirit Zap Tesla Goblin Drill Cannon Cart
Tesla Tornado Skeletons Goblin Drill Cannon Cart
Tesla Skeletons Goblin Drill Cannon Cart
Tornado
Tornado Skeletons Zap Tesla Cannon Cart Magic Archer
Tesla Tornado Ice Spirit Zap Magic Archer
Zap Tesla Cannon Cart Magic Archer
Tesla Skeletons Tornado Goblin Drill
Tornado Skeletons Ice Spirit Tesla Cannon Cart
Skeletons Zap Tesla Tornado Goblin Drill Cannon Cart Magic Archer
Tesla Zap Tornado Magic Archer
Tesla Goblin Drill Skeletons Ice Spirit Zap Cannon Cart
Ice Spirit Zap Tesla Tornado Goblin Drill Cannon Cart Magic Archer
Tesla Goblin Drill Cannon Cart
Tornado Ice Spirit Zap Tesla Goblin Drill
Tesla Skeletons Tornado Goblin Drill Cannon Cart
Ice Spirit Tesla Zap Tornado Goblin Drill Cannon Cart Magic Archer
Zap Tornado Goblin Drill Ice Spirit Tesla Cannon Cart Magic Archer
Tesla Tornado Goblin Drill Cannon Cart
Tesla Cannon Cart
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Cannon Cart
Zap Tesla Cannon Cart Magic Archer
Skeletons Ice Spirit Zap Cannon Cart
Zap Tesla Tornado Cannon Cart
Skeletons Tesla Goblin Drill Cannon Cart
Skeletons Ice Spirit Zap Tesla Tornado Magic Archer
Skeletons Tesla Cannon Cart
Tesla Cannon Cart
Zap Skeletons Ice Spirit Tornado Cannon Cart Magic Archer
Skeletons Tesla Goblin Drill
Tesla Cannon Cart
Zap Tornado
Cannon Cart Skeletons Tesla
Tesla Cannon Cart Magic Archer
Tesla Skeletons Ice Spirit Zap Tornado Goblin Drill Cannon Cart Magic Archer
Zap Tesla Cannon Cart Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Goblin Drill
Zap Tornado Magic Archer
Goblin Drill Cannon Cart Magic Archer
Cannon Cart
Zap Magic Archer
Ice Spirit Zap Tornado Magic Archer
Tornado Magic Archer
Ice Spirit Zap Tornado Magic Archer
Zap Tornado
Tornado
Zap Tornado Cannon Cart Magic Archer
Zap Tornado Magic Archer
Cannon Cart Magic Archer
Cannon Cart Magic Archer
Zap Cannon Cart Magic Archer
Zap Goblin Drill Cannon Cart Magic Archer
Magic Archer Cannon Cart
Tornado
Zap Magic Archer
Zap Tornado Magic Archer
Magic Archer
Tornado
Tornado
Zap Goblin Drill Cannon Cart
Zap Tornado Ice Spirit Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap Ice Spirit
Zap Magic Archer
Zap Ice Spirit Magic Archer
Magic Archer
Zap Ice Spirit Cannon Cart Magic Archer
Zap Tornado Magic Archer
Cannon Cart Magic Archer
Zap Magic Archer
Zap Tornado
Cannon Cart
Zap Ice Spirit Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado Cannon Cart Magic Archer
Cannon Cart

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