My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider Graveyard
Giant Snowball
Skeletons Musketeer Hog Rider Graveyard
Zap
Skeletons Inferno Tower Graveyard
Barbarian Barrel
Skeletons Ice Spirit Elite Barbarians Musketeer Inferno Tower Graveyard
The Log
Skeletons Ice Spirit Elite Barbarians Musketeer Hog Rider Graveyard
Earthquake
Skeletons Hog Rider Inferno Tower Graveyard
Arrows
Skeletons Ice Spirit Graveyard
Royal Delivery
Skeletons Ice Spirit Elite Barbarians Musketeer Hog Rider Graveyard
Fireball
Elite Barbarians Musketeer Hog Rider Inferno Tower
Poison
Musketeer Inferno Tower Graveyard
Lightning
Elite Barbarians Musketeer Inferno Tower
Rocket
Elite Barbarians Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Musketeer Hog Rider Inferno Tower Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Zap Musketeer

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider Elite Barbarians Musketeer Graveyard
Zap
Ice Spirit Elite Barbarians Hog Rider Graveyard Musketeer
Elite Barbarians
Zap Ice Spirit Hog Rider Graveyard
Musketeer
Hog Rider Ice Spirit Zap Graveyard
Hog Rider
Ice Spirit Zap Musketeer Elite Barbarians Graveyard
Inferno Tower
Graveyard
Zap Ice Spirit Elite Barbarians Musketeer Hog Rider

Defense Synergies 4 9

Skeletons
Musketeer Ice Spirit Zap Elite Barbarians Inferno Tower
Ice Spirit
Zap Musketeer Inferno Tower Skeletons Elite Barbarians
Zap
Ice Spirit Skeletons Elite Barbarians Musketeer Inferno Tower
Elite Barbarians
Skeletons Ice Spirit Zap
Musketeer
Skeletons Ice Spirit Zap Inferno Tower
Hog Rider
Inferno Tower
Ice Spirit Skeletons Zap Musketeer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Inferno Tower
Elite Barbarians Inferno Tower Skeletons Ice Spirit Zap Musketeer
Inferno Tower Skeletons Elite Barbarians Musketeer
Elite Barbarians Inferno Tower Skeletons Musketeer
Elite Barbarians
Skeletons Zap Musketeer
Musketeer Inferno Tower Ice Spirit Zap
Zap Musketeer Inferno Tower
Inferno Tower Skeletons Elite Barbarians Musketeer
Elite Barbarians Skeletons Ice Spirit Musketeer Inferno Tower
Skeletons Zap Musketeer
Musketeer Inferno Tower Zap
Inferno Tower Skeletons Ice Spirit Zap Elite Barbarians Musketeer
Ice Spirit Zap
Elite Barbarians Inferno Tower
Inferno Tower Ice Spirit Zap Elite Barbarians
Skeletons Elite Barbarians Musketeer Inferno Tower
Ice Spirit Zap Elite Barbarians Musketeer
Zap Ice Spirit Musketeer
Elite Barbarians Musketeer Inferno Tower
Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Musketeer
Skeletons Ice Spirit Zap Elite Barbarians Musketeer Inferno Tower
Zap Elite Barbarians Musketeer Inferno Tower
Inferno Tower Skeletons Elite Barbarians Musketeer
Skeletons Ice Spirit Zap Musketeer
Skeletons Elite Barbarians Musketeer Inferno Tower
Inferno Tower Elite Barbarians
Zap Skeletons Ice Spirit Elite Barbarians Inferno Tower
Inferno Tower Skeletons Musketeer
Elite Barbarians Musketeer Inferno Tower
Zap Elite Barbarians
Elite Barbarians Skeletons Inferno Tower
Musketeer
Elite Barbarians Inferno Tower Skeletons Ice Spirit Zap Musketeer
Zap Elite Barbarians Musketeer Inferno Tower
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Zap
Ice Spirit Zap Musketeer
Musketeer
Ice Spirit Zap
Zap
Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Zap Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Ice Spirit
Zap Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Musketeer
Zap Ice Spirit Musketeer
Elite Barbarians
Zap Musketeer
Zap Ice Spirit
Zap Ice Spirit Musketeer
Zap Musketeer
Musketeer
Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Ice Spirit Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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