My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Dart Goblin
Zap
Skeletons Bats Firecracker Dart Goblin Inferno Tower
Barbarian Barrel
Skeletons Firecracker Dart Goblin Inferno Tower Electro Wizard
The Log
Skeletons Firecracker Dart Goblin
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Bats Firecracker Dart Goblin
Royal Delivery
Skeletons Bats Firecracker Dart Goblin Electro Wizard
Fireball
Firecracker Dart Goblin Inferno Tower Electro Wizard
Poison
Bats Firecracker Dart Goblin Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Dart Goblin Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Firecracker
Firecracker
Bats Dart Goblin Mega Knight
Dart Goblin
Firecracker The Log Mega Knight
Inferno Tower
The Log
Dart Goblin Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Bats Firecracker Dart Goblin The Log Electro Wizard

Defense Synergies 4 23

Skeletons
Dart Goblin Bats Firecracker Inferno Tower The Log Electro Wizard
Bats
Skeletons Firecracker Dart Goblin Inferno Tower The Log Electro Wizard Mega Knight
Firecracker
The Log Skeletons Bats Dart Goblin Inferno Tower Electro Wizard Mega Knight
Dart Goblin
Skeletons Bats Firecracker Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower
The Log Electro Wizard Skeletons Bats Firecracker Dart Goblin Mega Knight
The Log
Firecracker Inferno Tower Skeletons Bats Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Skeletons Bats Firecracker Dart Goblin The Log Mega Knight
Mega Knight
Bats Firecracker Dart Goblin Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Inferno Tower The Log Electro Wizard
Inferno Tower Skeletons Bats Firecracker Dart Goblin The Log Electro Wizard Mega Knight
Inferno Tower Mega Knight Skeletons Bats Dart Goblin Electro Wizard
Inferno Tower Skeletons Bats Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Bats Firecracker Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Inferno Tower Electro Wizard Firecracker
Dart Goblin Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Skeletons
Skeletons Firecracker Dart Goblin Inferno Tower Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Skeletons Firecracker The Log Mega Knight
Inferno Tower Bats Firecracker Dart Goblin Electro Wizard
Inferno Tower Mega Knight Skeletons Bats The Log Electro Wizard
Mega Knight Bats Firecracker Dart Goblin The Log Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower The Log Electro Wizard Mega Knight
Mega Knight Skeletons Bats Firecracker Inferno Tower Electro Wizard
Mega Knight Bats Firecracker Dart Goblin The Log Electro Wizard
The Log Bats Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Inferno Tower Electro Wizard
Mega Knight Bats Firecracker Dart Goblin The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Inferno Tower Electro Wizard
Electro Wizard Firecracker The Log Mega Knight
Mega Knight Skeletons Bats Inferno Tower The Log Electro Wizard
Mega Knight Bats Inferno Tower The Log Electro Wizard
Inferno Tower Skeletons Mega Knight
Firecracker Skeletons Bats Dart Goblin Electro Wizard
Skeletons Bats Dart Goblin Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Skeletons Bats Firecracker Inferno Tower The Log
Inferno Tower Skeletons Dart Goblin
Mega Knight Bats Dart Goblin Inferno Tower
Mega Knight The Log Electro Wizard
Mega Knight Skeletons Inferno Tower
Firecracker Dart Goblin Mega Knight
Inferno Tower Electro Wizard Skeletons Bats Firecracker Dart Goblin The Log
Bats Mega Knight Firecracker Dart Goblin Inferno Tower The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker The Log Mega Knight
Firecracker Bats Dart Goblin
Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Bats Electro Wizard
Firecracker Dart Goblin The Log Electro Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Mega Knight
Bats
Firecracker Dart Goblin The Log Electro Wizard Mega Knight
Firecracker Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Dart Goblin Electro Wizard
The Log Mega Knight
Firecracker Dart Goblin The Log
Bats Firecracker Dart Goblin Electro Wizard
Electro Wizard Bats Firecracker Dart Goblin
Dart Goblin The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Bats Dart Goblin
Firecracker Dart Goblin Electro Wizard
The Log
Firecracker Dart Goblin Electro Wizard Mega Knight
The Log Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Bats Firecracker Dart Goblin The Log Electro Wizard
Firecracker Bats Dart Goblin Electro Wizard
Firecracker Dart Goblin The Log Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight

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