My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Goblin Cage Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Dart Goblin Balloon Lumberjack
Zap
Skeletons Bats Dart Goblin Balloon
Barbarian Barrel
Skeletons Knight Dart Goblin Goblin Cage Lumberjack
The Log
Skeletons Dart Goblin Goblin Cage Lumberjack
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Bats Dart Goblin
Royal Delivery
Skeletons Bats Knight Dart Goblin Goblin Cage Balloon Lumberjack
Fireball
Dart Goblin Goblin Cage Balloon Lumberjack
Poison
Bats Dart Goblin Goblin Cage Balloon
Lightning
Knight Goblin Cage Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Dart Goblin Goblin Cage Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Balloon Goblin Cage Lumberjack
Knight
Bats Dart Goblin Balloon The Log Lumberjack
Dart Goblin
Knight Goblin Cage Balloon The Log
Goblin Cage
Bats Dart Goblin Balloon The Log Lumberjack
Balloon
Bats Knight Lumberjack Dart Goblin Goblin Cage The Log
The Log
Knight Dart Goblin Goblin Cage Balloon Lumberjack
Lumberjack
Balloon Bats Knight Goblin Cage The Log

Defense Synergies 4 17

Skeletons
Dart Goblin Goblin Cage Bats Knight The Log Lumberjack
Bats
Knight Skeletons Dart Goblin Goblin Cage The Log Lumberjack
Knight
Bats Dart Goblin Skeletons Goblin Cage The Log Lumberjack
Dart Goblin
Skeletons Knight Bats Goblin Cage The Log Lumberjack
Goblin Cage
Skeletons Bats Knight Dart Goblin The Log Lumberjack
Balloon
The Log
Skeletons Bats Knight Dart Goblin Goblin Cage Lumberjack
Lumberjack
Skeletons Bats Knight Dart Goblin Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Goblin Cage The Log
Lumberjack Skeletons Bats Knight Dart Goblin Goblin Cage The Log
Goblin Cage Lumberjack Skeletons Bats Knight Dart Goblin
Goblin Cage Lumberjack Skeletons Bats Knight Dart Goblin
Goblin Cage The Log Lumberjack
The Log Skeletons Bats Dart Goblin Lumberjack
Bats Dart Goblin Goblin Cage
Dart Goblin Goblin Cage The Log
Skeletons Goblin Cage Lumberjack
Knight Skeletons Dart Goblin Lumberjack
Bats Dart Goblin Skeletons Knight The Log Lumberjack
Bats Dart Goblin
Goblin Cage Lumberjack Skeletons Bats Knight The Log
Bats Dart Goblin Goblin Cage The Log Lumberjack
Knight Goblin Cage Lumberjack
Goblin Cage The Log Lumberjack
Skeletons Bats Knight Goblin Cage Lumberjack
Goblin Cage Bats Knight Dart Goblin The Log Lumberjack
Goblin Cage The Log Bats Knight Dart Goblin Lumberjack
Dart Goblin Goblin Cage Lumberjack
Bats Knight Dart Goblin The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Goblin Cage
Knight The Log Lumberjack
Lumberjack Skeletons Bats Knight Goblin Cage The Log
Lumberjack Bats Knight Goblin Cage The Log
Skeletons Knight Goblin Cage Lumberjack
Skeletons Bats Dart Goblin
Skeletons Bats Knight Dart Goblin Goblin Cage Lumberjack
Knight Goblin Cage Lumberjack
Goblin Cage Skeletons Bats Knight The Log
Skeletons Dart Goblin Goblin Cage
Bats Knight Dart Goblin Goblin Cage Lumberjack
Goblin Cage The Log
Skeletons Knight Goblin Cage Lumberjack
Dart Goblin Goblin Cage
Skeletons Bats Knight Dart Goblin Goblin Cage The Log Lumberjack
Bats Dart Goblin Goblin Cage The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin The Log
The Log
Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Bats Lumberjack
Knight Dart Goblin The Log
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bats
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log
The Log Dart Goblin
The Log
Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin The Log
The Log
Bats Dart Goblin
Dart Goblin
The Log
Knight Dart Goblin Lumberjack
The Log Dart Goblin
Dart Goblin
Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: