My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Witch Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Inferno Dragon
Giant Snowball
Skeletons Goblin Barrel Witch Inferno Dragon
Zap
Skeletons Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Skeletons Knight Goblin Barrel Witch Electro Wizard
The Log
Skeletons Goblin Barrel Witch
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Knight Goblin Barrel Witch Electro Wizard Inferno Dragon
Fireball
Goblin Barrel Witch Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Knight Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Goblin Barrel Electro Wizard Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Barrel Witch The Log Electro Wizard
Goblin Barrel
Knight Mega Knight
Witch
Knight Mega Knight
The Log
Knight Mega Knight
Electro Wizard
Knight Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Goblin Barrel Witch The Log Electro Wizard

Defense Synergies 1 16

Skeletons
Knight Witch The Log Electro Wizard Inferno Dragon
Knight
Electro Wizard Skeletons Witch The Log
Goblin Barrel
Witch
Skeletons Knight The Log Electro Wizard Mega Knight
The Log
Skeletons Knight Witch Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Knight Skeletons Witch The Log Inferno Dragon Mega Knight
Inferno Dragon
Skeletons The Log Electro Wizard Mega Knight
Mega Knight
Witch The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Inferno Dragon Skeletons Knight Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Skeletons Knight Electro Wizard Inferno Dragon
Witch Inferno Dragon Skeletons Knight Electro Wizard Mega Knight
The Log Mega Knight
The Log Skeletons Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Witch
The Log Electro Wizard Mega Knight
Witch Inferno Dragon Skeletons
Knight Skeletons Electro Wizard Mega Knight
Witch Electro Wizard Skeletons Knight The Log Mega Knight
Inferno Dragon Witch Electro Wizard
Mega Knight Skeletons Knight Witch The Log Electro Wizard
Mega Knight Witch The Log Electro Wizard
Inferno Dragon Knight Electro Wizard Mega Knight
The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeletons Knight Witch Electro Wizard
Mega Knight Knight Witch The Log Electro Wizard
Witch The Log Knight Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Knight Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Witch Electro Wizard
Electro Wizard Knight The Log Inferno Dragon Mega Knight
Mega Knight Skeletons Knight Witch The Log Electro Wizard
Mega Knight Knight The Log Electro Wizard
Skeletons Knight Witch Inferno Dragon Mega Knight
Skeletons Witch Electro Wizard
Skeletons Knight Witch Electro Wizard
Mega Knight Knight Inferno Dragon
Electro Wizard Mega Knight Skeletons Knight Witch The Log Inferno Dragon
Witch Skeletons Inferno Dragon
Inferno Dragon Mega Knight Knight Witch
Mega Knight The Log Electro Wizard
Mega Knight Skeletons Knight Witch
Witch Mega Knight
Witch Electro Wizard Skeletons Knight The Log Inferno Dragon
Mega Knight Witch The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight The Log
The Log Mega Knight
Witch
Witch The Log
The Log
The Log
Electro Wizard
Knight The Log Electro Wizard
Knight The Log
The Log
Witch The Log
The Log Mega Knight
The Log Electro Wizard Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Witch Mega Knight
Witch Inferno Dragon
The Log Witch Electro Wizard
Witch The Log Mega Knight
The Log
Witch Electro Wizard
Electro Wizard Witch
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Witch
Witch Electro Wizard
The Log
Knight Electro Wizard Mega Knight
The Log
Mega Knight
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: