My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Witch Electro Dragon Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Witch Electro Dragon Fisherman
Zap
Skeletons Witch Fisherman
Barbarian Barrel
Skeletons Knight Witch
The Log
Skeletons Witch Fisherman
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Knight Battle Healer Witch Electro Dragon Fisherman
Fireball
Battle Healer Witch Electro Dragon Fisherman
Poison
Battle Healer Witch Electro Dragon Fisherman
Lightning
Knight Battle Healer Witch Electro Dragon Fisherman
Rocket
Battle Healer Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Fisherman Battle Healer Freeze Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Fisherman Battle Healer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Witch Electro Dragon
Battle Healer
Electro Dragon Witch Golem Fisherman
Freeze
Witch
Knight Battle Healer Golem
Electro Dragon
Battle Healer Golem Knight Fisherman
Golem
Electro Dragon Battle Healer Witch
Fisherman
Battle Healer Electro Dragon

Defense Synergies 3 11

Skeletons
Fisherman Knight Battle Healer Witch Electro Dragon
Knight
Electro Dragon Skeletons Witch Fisherman
Battle Healer
Electro Dragon Skeletons Witch Fisherman
Freeze
Witch
Skeletons Knight Battle Healer Electro Dragon Fisherman
Electro Dragon
Knight Battle Healer Skeletons Witch Fisherman
Golem
Fisherman
Skeletons Knight Battle Healer Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon
Skeletons Knight Battle Healer Witch Electro Dragon Fisherman
Witch Fisherman Skeletons Knight Freeze Electro Dragon
Witch Skeletons Knight Electro Dragon Fisherman
Battle Healer
Freeze Skeletons Electro Dragon
Freeze Witch Electro Dragon
Battle Healer Electro Dragon
Witch Skeletons Fisherman
Knight Skeletons Battle Healer Fisherman
Witch Skeletons Knight Freeze Electro Dragon Fisherman
Witch Electro Dragon
Skeletons Knight Battle Healer Freeze Witch Electro Dragon
Freeze Witch Electro Dragon
Knight
Freeze Fisherman
Skeletons Knight Witch Electro Dragon Fisherman
Knight Battle Healer Witch Electro Dragon Fisherman
Freeze Witch Knight Battle Healer Electro Dragon Fisherman
Fisherman
Knight Battle Healer Witch Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Battle Healer Witch Fisherman
Knight Battle Healer Electro Dragon Fisherman
Skeletons Knight Battle Healer Witch Electro Dragon Fisherman
Knight Battle Healer Fisherman
Skeletons Knight Battle Healer Witch Fisherman
Skeletons Freeze Witch Electro Dragon
Skeletons Knight Battle Healer Witch
Knight Battle Healer Fisherman
Freeze Electro Dragon Skeletons Knight Witch
Witch Skeletons
Knight Witch Electro Dragon
Skeletons Knight Witch
Witch Electro Dragon
Witch Electro Dragon Skeletons Knight Battle Healer Freeze Fisherman
Battle Healer Freeze Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze Electro Dragon
Electro Dragon Fisherman
Electro Dragon
Knight Freeze
Freeze Witch Electro Dragon
Witch
Freeze Electro Dragon
Electro Dragon Fisherman
Electro Dragon Fisherman
Knight Electro Dragon Fisherman
Electro Dragon
Knight Fisherman
Freeze Electro Dragon Fisherman
Fisherman
Witch Electro Dragon
Electro Dragon
Freeze
Fisherman
Electro Dragon Fisherman
Witch Electro Dragon
Fisherman
Electro Dragon
Freeze Witch Electro Dragon
Witch Fisherman
Witch Electro Dragon Fisherman
Witch Electro Dragon Fisherman
Fisherman
Witch Electro Dragon
Electro Dragon Freeze Witch
Electro Dragon
Freeze Electro Dragon
Freeze Witch Electro Dragon
Witch Electro Dragon
Freeze
Knight Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Freeze Witch
Witch Electro Dragon
Electro Dragon Freeze Witch
Electro Dragon

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