My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Baby Dragon Princess Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Princess Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Mighty Miner
Giant Snowball
Skeletons Cannon Goblin Barrel Baby Dragon Princess Mighty Miner
Zap
Skeletons Cannon Goblin Barrel Princess Mighty Miner
Barbarian Barrel
Skeletons Knight Cannon Goblin Barrel Princess
The Log
Skeletons Cannon Goblin Barrel Princess
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Goblin Barrel Princess
Royal Delivery
Skeletons Knight Goblin Barrel Baby Dragon Princess
Fireball
Cannon Goblin Barrel Baby Dragon Princess Mighty Miner
Poison
Cannon Princess
Lightning
Knight Cannon Baby Dragon Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Princess Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Cannon Goblin Barrel Princess Baby Dragon Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Cannon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Barrel Baby Dragon Princess The Log
Cannon
Goblin Barrel
Knight Mighty Miner Baby Dragon Princess
Baby Dragon
Knight Goblin Barrel
The Log
Knight Princess
Princess
Knight Goblin Barrel The Log
Mighty Miner
Goblin Barrel

Defense Synergies 4 11

Skeletons
Cannon Knight Baby Dragon The Log Princess
Knight
Cannon Princess Skeletons Baby Dragon The Log
Cannon
Skeletons Knight The Log Baby Dragon Princess Mighty Miner
Goblin Barrel
Baby Dragon
Skeletons Knight Cannon The Log
The Log
Cannon Skeletons Knight Baby Dragon Princess
Princess
Knight Skeletons Cannon The Log
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Baby Dragon The Log
Skeletons Knight Cannon The Log
Cannon Skeletons Knight
Cannon Skeletons Knight
The Log Princess
The Log Skeletons Cannon Baby Dragon
Cannon Baby Dragon Princess
Cannon Baby Dragon The Log
Cannon Mighty Miner Skeletons Princess
Knight Skeletons Cannon
Skeletons Knight Cannon Baby Dragon The Log Princess
Baby Dragon Princess
Cannon Skeletons Knight The Log
Cannon Baby Dragon The Log Princess
Knight Cannon
Cannon The Log
Skeletons Knight Cannon
Cannon Knight Baby Dragon The Log
Baby Dragon The Log Knight Cannon Princess
Cannon
Knight Cannon Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Baby Dragon The Log
Skeletons Knight The Log
Knight The Log
Skeletons Knight Cannon Mighty Miner
Skeletons Baby Dragon Princess
Skeletons Knight
Mighty Miner Knight
Skeletons Knight Baby Dragon The Log
Skeletons Cannon
Knight
The Log
Skeletons Knight Cannon
Cannon Baby Dragon Princess
Skeletons Knight Baby Dragon The Log Mighty Miner
Cannon Baby Dragon The Log Princess Mighty Miner
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Baby Dragon The Log
Baby Dragon The Log Princess
Baby Dragon The Log
Knight The Log
Baby Dragon The Log
Baby Dragon Princess
Baby Dragon The Log Princess
The Log Baby Dragon Princess
The Log
Knight The Log Princess
Baby Dragon Princess
Knight Baby Dragon The Log Princess
Baby Dragon Princess
Princess Baby Dragon The Log
Baby Dragon The Log Princess
Baby Dragon The Log Princess
Baby Dragon The Log Princess
Baby Dragon The Log Princess
Baby Dragon The Log
Princess
The Log
Baby Dragon The Log
The Log Baby Dragon Princess
The Log Baby Dragon Princess
Baby Dragon The Log Princess
Baby Dragon The Log
Baby Dragon Princess
The Log
Princess
Mighty Miner
The Log Princess
Princess
Baby Dragon Princess
The Log
Knight Baby Dragon Princess
The Log Baby Dragon Princess
Baby Dragon The Log Princess
Princess
Baby Dragon The Log Princess

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