My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Cannon Dart Goblin Ram Rider
Zap
Skeletons Cannon Dart Goblin Ram Rider
Barbarian Barrel
Skeletons Knight Cannon Dart Goblin Ice Wizard
The Log
Skeletons Cannon Dart Goblin Ram Rider
Earthquake
Skeletons Cannon
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Knight Dart Goblin Ice Wizard Ram Rider
Fireball
Cannon Dart Goblin Ice Wizard Ram Rider
Poison
Cannon Dart Goblin Ice Wizard
Lightning
Knight Cannon Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Cannon Dart Goblin Earthquake Ice Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Cannon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Earthquake The Log Ice Wizard Ram Rider
Cannon
Dart Goblin
Knight The Log Ram Rider
Earthquake
Knight The Log Ram Rider
The Log
Knight Dart Goblin Earthquake Ram Rider
Ice Wizard
Knight Ram Rider
Ram Rider
Knight Dart Goblin Earthquake The Log Ice Wizard

Defense Synergies 6 17

Skeletons
Cannon Dart Goblin Knight Earthquake The Log Ice Wizard Ram Rider
Knight
Cannon Dart Goblin Ice Wizard Skeletons Earthquake The Log
Cannon
Skeletons Knight The Log Dart Goblin Earthquake Ice Wizard
Dart Goblin
Skeletons Knight Cannon The Log Ice Wizard Ram Rider
Earthquake
Skeletons Knight Cannon The Log Ice Wizard
The Log
Cannon Skeletons Knight Dart Goblin Earthquake Ice Wizard Ram Rider
Ice Wizard
Knight Skeletons Cannon Dart Goblin Earthquake The Log
Ram Rider
Skeletons Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Dart Goblin The Log Ram Rider
Skeletons Knight Cannon Dart Goblin The Log Ice Wizard Ram Rider
Cannon Ram Rider Skeletons Knight Dart Goblin Ice Wizard
Cannon Skeletons Knight Dart Goblin Ice Wizard Ram Rider
Earthquake The Log
The Log Skeletons Cannon Dart Goblin Earthquake Ice Wizard
Dart Goblin Ram Rider Cannon Ice Wizard
Earthquake Cannon Dart Goblin The Log Ram Rider
Cannon Skeletons Ice Wizard
Knight Skeletons Cannon Dart Goblin Ice Wizard
Dart Goblin Ice Wizard Skeletons Knight Cannon Earthquake The Log Ram Rider
Dart Goblin Ice Wizard Ram Rider
Cannon Skeletons Knight Earthquake The Log Ice Wizard Ram Rider
Cannon Dart Goblin Earthquake The Log
Knight Cannon Ram Rider
Cannon The Log Ram Rider
Skeletons Knight Cannon
Cannon Knight Dart Goblin The Log Ice Wizard Ram Rider
Earthquake The Log Knight Cannon Dart Goblin Ice Wizard Ram Rider
Cannon Dart Goblin Ram Rider
Knight Cannon Dart Goblin Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight The Log
Skeletons Knight The Log Ram Rider
Knight The Log Ram Rider
Skeletons Knight Cannon Ram Rider
Skeletons Dart Goblin Ice Wizard Ram Rider
Skeletons Knight Dart Goblin Ice Wizard Ram Rider
Knight
Skeletons Knight The Log
Skeletons Cannon Dart Goblin
Knight Dart Goblin
The Log
Skeletons Knight Cannon Ram Rider
Cannon Dart Goblin
Skeletons Knight Dart Goblin The Log
Cannon Dart Goblin Earthquake The Log Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Dart Goblin The Log
Dart Goblin The Log Ice Wizard Ram Rider
Earthquake Dart Goblin The Log
Earthquake Knight Dart Goblin The Log
Earthquake The Log
Dart Goblin Ice Wizard Ram Rider
Dart Goblin Earthquake The Log
Earthquake The Log Dart Goblin Ice Wizard Ram Rider
The Log Dart Goblin Ram Rider
Knight Dart Goblin Earthquake The Log Ram Rider
Dart Goblin
Earthquake Knight Dart Goblin The Log
Earthquake Dart Goblin
Earthquake Dart Goblin The Log
Earthquake Dart Goblin The Log
Earthquake Dart Goblin The Log
Earthquake
Dart Goblin Earthquake The Log
Dart Goblin Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Ice Wizard
The Log Dart Goblin Earthquake Ice Wizard Ram Rider
The Log Ram Rider
Dart Goblin The Log
Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin Earthquake The Log
Earthquake The Log
Earthquake Dart Goblin
Dart Goblin Ice Wizard Ram Rider
The Log
Knight Dart Goblin
The Log Dart Goblin Earthquake
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin

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