My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Fisherman Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Cannon Dart Goblin Fisherman
Zap
Skeletons Cannon Dart Goblin Fisherman
Barbarian Barrel
Skeletons Knight Cannon Dart Goblin
The Log
Skeletons Cannon Dart Goblin Fisherman
Earthquake
Skeletons Cannon
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Knight Dart Goblin Fisherman Mother Witch
Fireball
Cannon Dart Goblin Fisherman Mother Witch
Poison
Cannon Dart Goblin Fisherman Mother Witch
Lightning
Knight Cannon Fisherman Mother Witch Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Cannon Dart Goblin Fisherman Mother Witch Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin The Log Mother Witch Archer Queen
Cannon
Dart Goblin
Knight The Log
The Log
Knight Dart Goblin Fisherman
Fisherman
The Log
Mother Witch
Knight
Archer Queen
Knight

Defense Synergies 8 15

Skeletons
Cannon Dart Goblin Fisherman Knight The Log Archer Queen
Knight
Cannon Dart Goblin Archer Queen Skeletons The Log Fisherman Mother Witch
Cannon
Skeletons Knight The Log Dart Goblin Mother Witch Archer Queen
Dart Goblin
Skeletons Knight Cannon The Log Fisherman Mother Witch
The Log
Cannon Archer Queen Skeletons Knight Dart Goblin Fisherman Mother Witch
Fisherman
Skeletons Knight Dart Goblin The Log Mother Witch
Mother Witch
Knight Cannon Dart Goblin The Log Fisherman
Archer Queen
Knight The Log Skeletons Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin The Log
Skeletons Knight Cannon Dart Goblin The Log Fisherman
Cannon Fisherman Skeletons Knight Dart Goblin
Cannon Skeletons Knight Dart Goblin Fisherman
The Log
The Log Skeletons Cannon Dart Goblin Mother Witch
Dart Goblin Cannon
Cannon Dart Goblin The Log
Cannon Skeletons Fisherman Archer Queen
Knight Skeletons Cannon Dart Goblin Fisherman
Dart Goblin Mother Witch Skeletons Knight Cannon The Log Fisherman
Dart Goblin
Cannon Skeletons Knight The Log
Cannon Dart Goblin The Log
Knight Cannon
Cannon The Log Fisherman
Skeletons Knight Cannon Fisherman
Cannon Knight Dart Goblin The Log Fisherman
The Log Knight Cannon Dart Goblin Fisherman Mother Witch
Cannon Dart Goblin Fisherman
Knight Cannon Dart Goblin The Log Fisherman Mother Witch
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fisherman
Knight The Log Fisherman
Skeletons Knight The Log Fisherman
Knight The Log Fisherman
Skeletons Knight Cannon Fisherman
Mother Witch Skeletons Dart Goblin
Skeletons Knight Dart Goblin
Knight Fisherman
Skeletons Knight The Log
Skeletons Cannon Dart Goblin
Knight Dart Goblin
The Log Archer Queen
Skeletons Knight Cannon
Cannon Dart Goblin
Skeletons Knight Dart Goblin The Log Fisherman Archer Queen
Cannon Dart Goblin The Log Mother Witch Archer Queen
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log Fisherman
Dart Goblin The Log
Knight Dart Goblin The Log
The Log
Mother Witch Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin Fisherman
Fisherman
Knight Dart Goblin The Log Fisherman
Dart Goblin Archer Queen
Knight Dart Goblin The Log Fisherman
Dart Goblin Fisherman
Dart Goblin The Log Fisherman
Dart Goblin The Log
Dart Goblin The Log
Fisherman
Dart Goblin The Log Fisherman
Dart Goblin The Log Mother Witch
The Log
The Log Fisherman
The Log
The Log Mother Witch
Fisherman
The Log Dart Goblin Fisherman
The Log Fisherman
Dart Goblin The Log Fisherman
Dart Goblin Mother Witch
Dart Goblin
Dart Goblin The Log
The Log
Dart Goblin
Dart Goblin Archer Queen
The Log
Knight Dart Goblin
The Log Dart Goblin
Archer Queen
Dart Goblin Archer Queen
Dart Goblin The Log Archer Queen
Dart Goblin Archer Queen
Dart Goblin The Log Archer Queen
Dart Goblin

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