My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Princess Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Dart Goblin Princess
Zap
Skeletons Cannon Dart Goblin Princess
Barbarian Barrel
Skeletons Knight Cannon Dart Goblin Princess
The Log
Skeletons Cannon Dart Goblin Princess
Earthquake
Skeletons Cannon
Arrows
Skeletons Dart Goblin Princess
Royal Delivery
Skeletons Knight Dart Goblin Princess
Fireball
Cannon Dart Goblin Princess
Poison
Cannon Dart Goblin Princess
Lightning
Knight Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Cannon Dart Goblin Princess Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Princess The Log
Cannon
Dart Goblin
Knight The Log Princess Mega Knight
The Log
Knight Dart Goblin Princess Mega Knight
Princess
Knight Dart Goblin The Log Mega Knight
Mega Knight
Dart Goblin The Log Princess
Goblinstein

Defense Synergies 6 12

Skeletons
Cannon Dart Goblin Knight The Log Princess
Knight
Cannon Dart Goblin Princess Skeletons The Log
Cannon
Skeletons Knight The Log Dart Goblin Princess
Dart Goblin
Skeletons Knight Cannon The Log Princess Mega Knight
The Log
Cannon Skeletons Knight Dart Goblin Princess Mega Knight
Princess
Knight Skeletons Cannon Dart Goblin The Log Mega Knight
Mega Knight
Dart Goblin The Log Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin The Log
Skeletons Knight Cannon Dart Goblin The Log Mega Knight
Cannon Mega Knight Skeletons Knight Dart Goblin
Cannon Skeletons Knight Dart Goblin Mega Knight
The Log Princess Mega Knight
The Log Skeletons Cannon Dart Goblin Mega Knight
Dart Goblin Cannon Princess
Cannon Dart Goblin The Log Mega Knight
Cannon Skeletons Princess
Knight Skeletons Cannon Dart Goblin Mega Knight
Dart Goblin Skeletons Knight Cannon The Log Princess Mega Knight
Dart Goblin Princess
Cannon Mega Knight Skeletons Knight The Log
Mega Knight Cannon Dart Goblin The Log Princess
Knight Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Skeletons Knight Cannon
Cannon Mega Knight Knight Dart Goblin The Log
The Log Knight Cannon Dart Goblin Princess Mega Knight
Cannon Dart Goblin
Mega Knight Knight Cannon Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons
Knight The Log Mega Knight
Mega Knight Skeletons Knight The Log
Mega Knight Knight The Log
Skeletons Knight Cannon Mega Knight
Skeletons Dart Goblin Princess
Skeletons Knight Dart Goblin
Mega Knight Knight
Mega Knight Skeletons Knight The Log
Skeletons Cannon Dart Goblin
Mega Knight Knight Dart Goblin
Mega Knight The Log
Mega Knight Skeletons Knight Cannon
Cannon Dart Goblin Princess Mega Knight
Skeletons Knight Dart Goblin The Log
Mega Knight Cannon Dart Goblin The Log Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Dart Goblin The Log
Dart Goblin The Log Princess
Dart Goblin The Log
Knight Dart Goblin The Log
The Log Mega Knight
Dart Goblin Princess
Dart Goblin The Log Princess
The Log Dart Goblin Princess
The Log Dart Goblin
Knight Dart Goblin The Log Princess
Dart Goblin Princess
Knight Dart Goblin The Log Princess
Dart Goblin Princess
Princess Dart Goblin The Log
Dart Goblin The Log Princess
Dart Goblin The Log Princess Mega Knight
Dart Goblin The Log Princess Mega Knight
Dart Goblin The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
The Log Princess Mega Knight
The Log Dart Goblin Princess
The Log Princess Mega Knight
Dart Goblin The Log
Dart Goblin Princess
Dart Goblin
Dart Goblin The Log Mega Knight
Princess
Mega Knight
The Log Princess
Dart Goblin Princess
Dart Goblin Princess
The Log
Knight Dart Goblin Princess Mega Knight
The Log Dart Goblin Princess
Dart Goblin Mega Knight
Dart Goblin The Log Princess
Dart Goblin Princess
Dart Goblin The Log Princess Mega Knight
Dart Goblin Mega Knight

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