My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Magic Archer Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Barrel Little Prince
Zap
Skeletons Cannon Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Knight Cannon Goblin Barrel Magic Archer Little Prince
The Log
Skeletons Cannon Goblin Barrel Little Prince
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Goblin Barrel Little Prince
Royal Delivery
Skeletons Knight Goblin Barrel Magic Archer Little Prince
Fireball
Cannon Goblin Barrel Magic Archer Little Prince
Poison
Cannon Magic Archer Little Prince
Lightning
Knight Cannon Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Cannon Goblin Barrel Little Prince Fireball Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Cannon Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Barrel Fireball Magic Archer Little Prince
Cannon
Fireball
Knight Magic Archer Mega Knight Little Prince
Goblin Barrel
Knight Mega Knight
Magic Archer
Knight Fireball Mega Knight
Mega Knight
Fireball Goblin Barrel Magic Archer
Little Prince
Knight Fireball

Defense Synergies 4 10

Skeletons
Cannon Knight Magic Archer Little Prince
Knight
Cannon Magic Archer Little Prince Skeletons Fireball
Cannon
Skeletons Knight Fireball Magic Archer Little Prince
Fireball
Knight Cannon Mega Knight Little Prince
Goblin Barrel
Magic Archer
Knight Skeletons Cannon Mega Knight
Mega Knight
Fireball Magic Archer
Little Prince
Knight Skeletons Cannon Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Magic Archer
Skeletons Knight Cannon Mega Knight
Cannon Mega Knight Skeletons Knight
Cannon Skeletons Knight Mega Knight
Fireball Mega Knight
Fireball Skeletons Cannon Magic Archer Mega Knight
Cannon Fireball Magic Archer Little Prince
Cannon Fireball Magic Archer Mega Knight
Cannon Skeletons
Knight Skeletons Cannon Mega Knight Little Prince
Skeletons Knight Cannon Fireball Magic Archer Mega Knight
Fireball Magic Archer
Cannon Mega Knight Skeletons Knight Fireball
Fireball Mega Knight Cannon Magic Archer
Knight Cannon Mega Knight
Cannon Fireball Mega Knight
Mega Knight Skeletons Knight Cannon Fireball
Cannon Fireball Mega Knight Knight Magic Archer Little Prince
Knight Cannon Fireball Magic Archer Mega Knight Little Prince
Cannon
Mega Knight Knight Cannon Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Fireball
Fireball Knight Magic Archer Mega Knight
Mega Knight Skeletons Knight
Mega Knight Knight Fireball
Skeletons Knight Cannon Mega Knight
Fireball Skeletons Magic Archer
Skeletons Knight Fireball
Mega Knight Knight
Mega Knight Skeletons Knight Fireball Magic Archer
Skeletons Cannon
Mega Knight Knight
Mega Knight Fireball
Mega Knight Skeletons Knight Cannon Fireball
Cannon Fireball Magic Archer Mega Knight
Skeletons Knight Fireball Magic Archer Little Prince
Mega Knight Cannon Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Fireball
Knight Fireball Magic Archer
Fireball Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight Little Prince
Fireball Magic Archer Mega Knight
Fireball
Fireball
Fireball Magic Archer Mega Knight Little Prince
Fireball Magic Archer
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Fireball Magic Archer Little Prince
Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Knight Magic Archer Mega Knight
Fireball Magic Archer
Fireball
Mega Knight
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer Mega Knight Little Prince

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