My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider Lumberjack
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Knight Cannon Firecracker Lumberjack
The Log
Skeletons Cannon Firecracker Hog Rider Lumberjack
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Hog Rider Lumberjack
Fireball
Cannon Firecracker Hog Rider Lumberjack
Poison
Cannon Firecracker
Lightning
Knight Cannon Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Cannon Firecracker Fireball Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Cannon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Hog Rider Fireball The Log Lumberjack
Cannon
Firecracker
Knight Hog Rider Lumberjack
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Firecracker Fireball The Log Lumberjack
The Log
Hog Rider Knight Fireball Lumberjack
Lumberjack
Knight Firecracker Hog Rider The Log

Defense Synergies 6 13

Skeletons
Cannon Knight Firecracker The Log Lumberjack
Knight
Cannon Firecracker Skeletons Fireball The Log Lumberjack
Cannon
Skeletons Knight The Log Firecracker Fireball Lumberjack
Firecracker
Knight The Log Skeletons Cannon Lumberjack
Fireball
The Log Knight Cannon Lumberjack
Hog Rider
The Log
Cannon Firecracker Fireball Skeletons Knight Lumberjack
Lumberjack
Skeletons Knight Cannon Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball The Log
Lumberjack Skeletons Knight Cannon Firecracker The Log
Cannon Lumberjack Skeletons Knight
Cannon Lumberjack Skeletons Knight Firecracker
Firecracker Fireball The Log Lumberjack
Fireball The Log Skeletons Cannon Firecracker Lumberjack
Cannon Firecracker Fireball
Cannon Fireball The Log
Cannon Skeletons Lumberjack
Knight Skeletons Cannon Firecracker Lumberjack
Skeletons Knight Cannon Firecracker Fireball The Log Lumberjack
Firecracker Fireball
Cannon Lumberjack Skeletons Knight Fireball The Log
Fireball Cannon Firecracker The Log Lumberjack
Knight Cannon Lumberjack
Cannon Fireball The Log Lumberjack
Skeletons Knight Cannon Firecracker Fireball Lumberjack
Cannon Fireball Knight Firecracker The Log Lumberjack
The Log Knight Cannon Firecracker Fireball Lumberjack
Cannon Lumberjack
Knight Cannon Firecracker Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Fireball
Fireball Knight Firecracker The Log Lumberjack
Lumberjack Skeletons Knight The Log
Lumberjack Knight Fireball The Log
Skeletons Knight Cannon Lumberjack
Firecracker Fireball Skeletons
Skeletons Knight Fireball Lumberjack
Knight Lumberjack
Skeletons Knight Firecracker Fireball The Log
Skeletons Cannon
Knight Lumberjack
Fireball The Log
Skeletons Knight Cannon Fireball Lumberjack
Cannon Firecracker Fireball
Skeletons Knight Firecracker Fireball The Log Lumberjack
Cannon Firecracker Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Lumberjack
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker Lumberjack
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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