My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Knight Cannon Firecracker
The Log
Skeletons Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Knight Cannon Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Cannon Firecracker Fireball Hog Rider Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Cannon Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Hog Rider Fireball Archer Queen
Cannon
Firecracker
Knight Hog Rider Mega Knight
Fireball
Hog Rider Knight Mega Knight Archer Queen
Hog Rider
Knight Firecracker Fireball Mega Knight Archer Queen
Mega Knight
Firecracker Fireball Hog Rider Archer Queen
Archer Queen
Knight Fireball Hog Rider Mega Knight

Defense Synergies 4 9

Skeletons
Cannon Knight Firecracker Archer Queen
Knight
Cannon Firecracker Archer Queen Skeletons Fireball
Cannon
Skeletons Knight Firecracker Fireball Archer Queen
Firecracker
Knight Skeletons Cannon Mega Knight
Fireball
Knight Cannon Mega Knight
Hog Rider
Mega Knight
Firecracker Fireball
Archer Queen
Knight Skeletons Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball
Skeletons Knight Cannon Firecracker Mega Knight
Cannon Mega Knight Skeletons Knight
Cannon Skeletons Knight Firecracker Mega Knight
Firecracker Fireball Mega Knight
Fireball Skeletons Cannon Firecracker Mega Knight
Cannon Firecracker Fireball
Cannon Fireball Mega Knight
Cannon Skeletons Archer Queen
Knight Skeletons Cannon Firecracker Mega Knight
Skeletons Knight Cannon Firecracker Fireball Mega Knight
Firecracker Fireball
Cannon Mega Knight Skeletons Knight Fireball
Fireball Mega Knight Cannon Firecracker
Knight Cannon Mega Knight
Cannon Fireball Mega Knight
Mega Knight Skeletons Knight Cannon Firecracker Fireball
Cannon Fireball Mega Knight Knight Firecracker
Knight Cannon Firecracker Fireball Mega Knight
Cannon
Mega Knight Knight Cannon Firecracker Fireball
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Fireball
Fireball Knight Firecracker Mega Knight
Mega Knight Skeletons Knight
Mega Knight Knight Fireball
Skeletons Knight Cannon Mega Knight
Firecracker Fireball Skeletons
Skeletons Knight Fireball
Mega Knight Knight
Mega Knight Skeletons Knight Firecracker Fireball
Skeletons Cannon
Mega Knight Knight
Mega Knight Fireball Archer Queen
Mega Knight Skeletons Knight Cannon Fireball
Cannon Firecracker Fireball Mega Knight
Skeletons Knight Firecracker Fireball Archer Queen
Mega Knight Cannon Firecracker Fireball Archer Queen
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Knight Fireball
Fireball Firecracker Archer Queen
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball
Fireball Firecracker Archer Queen
Fireball
Fireball Knight Firecracker Mega Knight
Firecracker Fireball
Fireball Archer Queen
Firecracker Mega Knight Archer Queen
Firecracker Fireball Archer Queen
Firecracker Fireball Archer Queen
Firecracker Fireball Mega Knight Archer Queen
Fireball Firecracker Mega Knight

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