My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Royal Recruits Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits
Giant Snowball
Skeletons Cannon Royal Recruits
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Knight Cannon Firecracker Royal Recruits
The Log
Skeletons Cannon Firecracker Royal Recruits Mini P.E.K.K.A
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker Royal Recruits
Royal Delivery
Skeletons Knight Firecracker Royal Recruits Mini P.E.K.K.A
Fireball
Cannon Firecracker
Poison
Cannon Firecracker Royal Recruits
Lightning
Knight Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Mini P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Cannon Firecracker Void Mini P.E.K.K.A Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Cannon Firecracker

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker
Cannon
Firecracker
Knight Royal Recruits Mini P.E.K.K.A
Royal Recruits
Firecracker
Mini P.E.K.K.A
Firecracker Electro Giant
Void
Electro Giant
Electro Giant
Mini P.E.K.K.A Void

Defense Synergies 3 11

Skeletons
Cannon Knight Firecracker Mini P.E.K.K.A
Knight
Cannon Firecracker Skeletons Mini P.E.K.K.A
Cannon
Skeletons Knight Firecracker Royal Recruits Mini P.E.K.K.A Electro Giant
Firecracker
Knight Skeletons Cannon Royal Recruits Mini P.E.K.K.A
Royal Recruits
Cannon Firecracker
Mini P.E.K.K.A
Skeletons Knight Cannon Firecracker Electro Giant
Void
Electro Giant
Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Royal Recruits Void
Mini P.E.K.K.A Skeletons Knight Cannon Firecracker Royal Recruits
Cannon Mini P.E.K.K.A Skeletons Knight Royal Recruits Void
Cannon Royal Recruits Mini P.E.K.K.A Skeletons Knight Firecracker
Firecracker Royal Recruits Mini P.E.K.K.A
Skeletons Cannon Firecracker
Cannon Firecracker Void
Cannon Royal Recruits Void Electro Giant
Cannon Mini P.E.K.K.A Skeletons Royal Recruits
Knight Skeletons Cannon Firecracker Royal Recruits Mini P.E.K.K.A
Skeletons Knight Cannon Firecracker Royal Recruits Electro Giant
Firecracker
Cannon Royal Recruits Mini P.E.K.K.A Skeletons Knight
Cannon Firecracker Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Knight Cannon
Cannon Royal Recruits Mini P.E.K.K.A Electro Giant
Skeletons Knight Cannon Firecracker Royal Recruits Mini P.E.K.K.A
Cannon Knight Firecracker Royal Recruits
Knight Cannon Firecracker Royal Recruits
Mini P.E.K.K.A Cannon Royal Recruits
Royal Recruits Knight Cannon Firecracker Mini P.E.K.K.A Electro Giant
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mini P.E.K.K.A Skeletons Void Electro Giant
Void Knight Firecracker Mini P.E.K.K.A
Royal Recruits Skeletons Knight Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Knight
Royal Recruits Skeletons Knight Cannon Mini P.E.K.K.A
Firecracker Electro Giant Skeletons
Royal Recruits Mini P.E.K.K.A Skeletons Knight Void
Mini P.E.K.K.A Knight Royal Recruits
Royal Recruits Void Skeletons Knight Firecracker Mini P.E.K.K.A
Royal Recruits Skeletons Cannon
Knight Royal Recruits Mini P.E.K.K.A
Royal Recruits Void Electro Giant
Royal Recruits Mini P.E.K.K.A Skeletons Knight Cannon
Royal Recruits Cannon Firecracker Electro Giant
Royal Recruits Electro Giant Skeletons Knight Firecracker Mini P.E.K.K.A
Cannon Firecracker Royal Recruits Mini P.E.K.K.A Electro Giant
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Royal Recruits
Firecracker Void
Void
Knight Firecracker Royal Recruits Void
Firecracker
Firecracker Electro Giant
Firecracker
Firecracker
Void Firecracker
Mini P.E.K.K.A Void
Firecracker Void Knight Royal Recruits
Void Firecracker
Knight Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker Royal Recruits
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A
Firecracker Void Electro Giant
Void
Void
Void
Royal Recruits Void
Firecracker Electro Giant
Firecracker Void
Void
Void Firecracker
Firecracker Void Electro Giant
Firecracker Void Electro Giant
Mini P.E.K.K.A Void
Void
Void Firecracker
Firecracker
Royal Recruits Void
Firecracker
Void Knight Firecracker Mini P.E.K.K.A
Firecracker
Void Electro Giant
Firecracker Royal Recruits
Electro Giant Firecracker Royal Recruits
Firecracker Void
Void Firecracker Royal Recruits Electro Giant
Firecracker Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: