My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Ice Golem Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Cannon Dart Goblin
Zap
Skeletons Cannon Royal Giant Dart Goblin
Barbarian Barrel
Skeletons Knight Cannon Dart Goblin
The Log
Skeletons Cannon Royal Giant Dart Goblin
Earthquake
Skeletons Cannon
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Knight Dart Goblin
Fireball
Cannon Dart Goblin
Poison
Cannon Dart Goblin
Lightning
Knight Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Knight Cannon Dart Goblin Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Fireball The Log
Cannon
Royal Giant
Dart Goblin Fireball Ice Golem The Log
Ice Golem
Royal Giant Dart Goblin
Dart Goblin
Knight Royal Giant Ice Golem The Log
Fireball
Royal Giant Knight The Log
The Log
Knight Royal Giant Dart Goblin Fireball

Defense Synergies 7 11

Skeletons
Cannon Dart Goblin Knight Ice Golem The Log
Knight
Cannon Dart Goblin Skeletons Fireball The Log
Cannon
Skeletons Knight Ice Golem The Log Dart Goblin Fireball
Royal Giant
Ice Golem
Cannon Skeletons Dart Goblin Fireball The Log
Dart Goblin
Skeletons Knight Cannon Ice Golem The Log
Fireball
The Log Knight Cannon Ice Golem
The Log
Cannon Fireball Skeletons Knight Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ice Golem Dart Goblin Fireball The Log
Skeletons Knight Cannon Dart Goblin The Log
Cannon Skeletons Knight Dart Goblin
Cannon Skeletons Knight Dart Goblin
Fireball The Log
Fireball The Log Skeletons Cannon Dart Goblin
Dart Goblin Cannon Fireball
Cannon Ice Golem Dart Goblin Fireball The Log
Cannon Skeletons
Knight Skeletons Cannon Ice Golem Dart Goblin
Dart Goblin Skeletons Knight Cannon Ice Golem Fireball The Log
Dart Goblin Fireball
Cannon Skeletons Knight Fireball The Log
Fireball Cannon Dart Goblin The Log
Knight Cannon
Cannon Fireball The Log
Skeletons Knight Cannon Fireball
Cannon Fireball Knight Dart Goblin The Log
The Log Knight Cannon Ice Golem Dart Goblin Fireball
Cannon Dart Goblin
Knight Cannon Dart Goblin Fireball The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Ice Golem Fireball
Fireball Knight Ice Golem The Log
Skeletons Knight Ice Golem The Log
Knight Ice Golem Fireball The Log
Skeletons Knight Cannon
Fireball Skeletons Ice Golem Dart Goblin
Skeletons Knight Ice Golem Dart Goblin Fireball
Knight
Skeletons Knight Ice Golem Fireball The Log
Skeletons Cannon Dart Goblin
Knight Dart Goblin
Fireball The Log
Skeletons Knight Cannon Ice Golem Fireball
Cannon Dart Goblin Fireball
Skeletons Knight Ice Golem Dart Goblin Fireball The Log
Cannon Ice Golem Dart Goblin Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Knight Ice Golem Dart Goblin Fireball The Log
Fireball The Log
Fireball Ice Golem Dart Goblin
Dart Goblin The Log
Fireball The Log Ice Golem Dart Goblin
Fireball The Log Dart Goblin
Fireball
Knight Dart Goblin Fireball The Log
Fireball Dart Goblin
Knight Ice Golem Dart Goblin Fireball The Log
Dart Goblin Fireball
Ice Golem Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball
Fireball The Log Dart Goblin
Fireball The Log
Fireball Dart Goblin The Log
Ice Golem Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Fireball
Fireball The Log
Dart Goblin Fireball
Fireball Dart Goblin
The Log Fireball
Fireball Knight Dart Goblin
The Log Ice Golem Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Fireball Dart Goblin

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