My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Skeleton Barrel Firecracker Battle Ram Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Battle Ram
Giant Snowball
Skeletons Cannon Skeleton Barrel Battle Ram
Zap
Skeletons Cannon Skeleton Barrel Firecracker Battle Ram
Barbarian Barrel
Skeletons Knight Cannon Skeleton Barrel Firecracker Battle Ram
The Log
Skeletons Cannon Skeleton Barrel Firecracker Battle Ram
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Skeleton Barrel Firecracker
Royal Delivery
Skeletons Knight Skeleton Barrel Firecracker Battle Ram Mother Witch
Fireball
Cannon Skeleton Barrel Firecracker Battle Ram Mother Witch
Poison
Cannon Skeleton Barrel Firecracker Mother Witch
Lightning
Knight Cannon Battle Ram Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Battle Ram Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Cannon Skeleton Barrel Firecracker Earthquake Battle Ram Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Cannon Skeleton Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Skeleton Barrel Firecracker Battle Ram Earthquake Mother Witch
Cannon
Skeleton Barrel
Knight Firecracker Battle Ram
Firecracker
Knight Skeleton Barrel Earthquake Battle Ram
Earthquake
Knight Firecracker Battle Ram Mother Witch
Battle Ram
Knight Skeleton Barrel Firecracker Earthquake Mother Witch
Mother Witch
Knight Earthquake Battle Ram

Defense Synergies 3 9

Skeletons
Cannon Knight Firecracker Earthquake
Knight
Cannon Firecracker Skeletons Earthquake Mother Witch
Cannon
Skeletons Knight Firecracker Earthquake Mother Witch
Skeleton Barrel
Firecracker
Knight Skeletons Cannon Earthquake
Earthquake
Skeletons Knight Cannon Firecracker
Battle Ram
Mother Witch
Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Skeleton Barrel Firecracker
Skeletons Knight Cannon Firecracker
Cannon Skeletons Knight
Cannon Skeletons Knight Firecracker
Firecracker Earthquake
Skeletons Cannon Firecracker Earthquake Mother Witch
Cannon Firecracker
Earthquake Cannon Skeleton Barrel
Cannon Skeletons
Knight Skeletons Cannon Firecracker
Mother Witch Skeletons Knight Cannon Firecracker Earthquake
Firecracker
Cannon Skeletons Knight Earthquake
Cannon Firecracker Earthquake
Knight Cannon
Cannon
Skeletons Knight Cannon Firecracker
Cannon Knight Firecracker
Earthquake Knight Cannon Firecracker Mother Witch
Cannon
Knight Cannon Firecracker Earthquake Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Skeleton Barrel Firecracker
Skeletons Knight
Knight
Skeletons Knight Cannon
Firecracker Mother Witch Skeletons Skeleton Barrel
Skeletons Knight
Knight
Skeletons Knight Firecracker
Skeletons Cannon
Knight
Skeletons Knight Cannon
Cannon Firecracker
Skeletons Knight Firecracker
Cannon Firecracker Earthquake Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Knight Firecracker
Firecracker Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Knight Skeleton Barrel Firecracker
Firecracker Earthquake
Firecracker Mother Witch Skeleton Barrel
Firecracker Earthquake
Earthquake Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Firecracker Knight Skeleton Barrel Earthquake
Firecracker
Earthquake Knight Skeleton Barrel Firecracker
Earthquake Skeleton Barrel Firecracker
Earthquake Skeleton Barrel Firecracker
Earthquake Skeleton Barrel Firecracker
Earthquake Skeleton Barrel Firecracker
Earthquake
Skeleton Barrel Firecracker Earthquake
Skeleton Barrel Firecracker Earthquake Mother Witch
Earthquake
Earthquake Skeleton Barrel
Firecracker Earthquake Mother Witch
Firecracker Skeleton Barrel Earthquake
Skeleton Barrel
Skeleton Barrel Firecracker
Firecracker Mother Witch
Skeleton Barrel Firecracker
Earthquake
Firecracker
Firecracker Earthquake
Skeleton Barrel Earthquake
Firecracker
Knight Firecracker
Skeleton Barrel Firecracker Earthquake
Firecracker
Firecracker
Firecracker
Skeleton Barrel Firecracker
Firecracker

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