My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Sparky
Giant Snowball
Skeletons Dart Goblin Guards
Zap
Skeletons Dart Goblin Guards Sparky
Barbarian Barrel
Skeletons Knight Dart Goblin Guards Sparky
The Log
Skeletons Dart Goblin Guards Sparky
Earthquake
Skeletons Guards
Arrows
Skeletons Dart Goblin Guards
Royal Delivery
Skeletons Knight Dart Goblin Guards Sparky
Fireball
Dart Goblin Sparky
Poison
Dart Goblin Guards Sparky
Lightning
Knight Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Freeze Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Dart Goblin Guards Fireball Freeze Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Dart Goblin Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Fireball Sparky
Dart Goblin
Knight Sparky Mega Knight
Fireball
Knight Freeze Sparky Mega Knight
Guards
Freeze
Fireball
Sparky
Knight Dart Goblin Fireball
Mega Knight
Dart Goblin Fireball

Defense Synergies 2 11

Skeletons
Dart Goblin Knight Sparky
Knight
Dart Goblin Skeletons Fireball Sparky
Dart Goblin
Skeletons Knight Guards Mega Knight
Fireball
Knight Freeze Mega Knight
Guards
Dart Goblin Sparky
Freeze
Fireball Sparky Mega Knight
Sparky
Skeletons Knight Guards Freeze
Mega Knight
Dart Goblin Fireball Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball Sparky
Sparky Skeletons Knight Dart Goblin Mega Knight
Sparky Mega Knight Skeletons Knight Dart Goblin Freeze
Sparky Skeletons Knight Dart Goblin Guards Mega Knight
Fireball Sparky Mega Knight
Fireball Freeze Skeletons Dart Goblin Guards Mega Knight
Dart Goblin Fireball Freeze
Dart Goblin Fireball Sparky Mega Knight
Sparky Skeletons
Knight Guards Skeletons Dart Goblin Sparky Mega Knight
Dart Goblin Guards Skeletons Knight Fireball Freeze Mega Knight
Dart Goblin Fireball
Sparky Mega Knight Skeletons Knight Fireball Guards Freeze
Fireball Sparky Mega Knight Dart Goblin Guards Freeze
Sparky Knight Mega Knight
Fireball Freeze Sparky Mega Knight
Sparky Mega Knight Skeletons Knight Fireball
Fireball Mega Knight Knight Dart Goblin Guards
Freeze Knight Dart Goblin Fireball Guards Mega Knight
Sparky Dart Goblin
Mega Knight Knight Dart Goblin Fireball Guards Sparky
Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Skeletons Fireball Sparky
Fireball Knight Mega Knight
Guards Mega Knight Skeletons Knight Sparky
Guards Mega Knight Knight Fireball Sparky
Skeletons Knight Guards Sparky Mega Knight
Fireball Skeletons Dart Goblin Freeze
Guards Sparky Skeletons Knight Dart Goblin Fireball
Mega Knight Knight Sparky
Freeze Mega Knight Skeletons Knight Fireball Sparky
Skeletons Dart Goblin Guards Sparky
Mega Knight Knight Dart Goblin Guards Sparky
Mega Knight Fireball Guards
Mega Knight Skeletons Knight Fireball Guards Sparky
Dart Goblin Fireball Sparky Mega Knight
Guards Sparky Skeletons Knight Dart Goblin Fireball Freeze
Mega Knight Dart Goblin Fireball Freeze Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin Guards Freeze Sparky
Fireball Dart Goblin
Dart Goblin Fireball Sparky
Knight Dart Goblin Fireball Guards Freeze Sparky
Fireball Sparky Mega Knight
Fireball Dart Goblin Freeze
Dart Goblin Sparky
Fireball Dart Goblin Freeze
Fireball Dart Goblin
Fireball Guards Sparky
Knight Dart Goblin Fireball Sparky
Fireball Dart Goblin
Knight Dart Goblin Fireball Sparky
Dart Goblin Fireball Freeze
Dart Goblin Fireball Sparky
Dart Goblin Fireball Sparky
Dart Goblin Fireball Sparky Mega Knight
Fireball Freeze Sparky
Sparky
Dart Goblin Fireball Sparky Mega Knight
Dart Goblin Fireball Mega Knight
Fireball Sparky Mega Knight
Fireball
Sparky
Fireball
Freeze Fireball Sparky Mega Knight
Fireball Dart Goblin Sparky
Fireball Sparky Mega Knight
Fireball Dart Goblin Sparky
Dart Goblin Fireball Sparky
Dart Goblin Fireball Guards Freeze
Fireball Sparky
Dart Goblin Fireball Sparky Mega Knight
Fireball Freeze Sparky
Sparky Mega Knight
Fireball Sparky
Dart Goblin Fireball Guards Freeze
Fireball Dart Goblin
Freeze
Fireball
Fireball Knight Dart Goblin Sparky Mega Knight
Dart Goblin Fireball
Fireball Sparky
Dart Goblin Sparky Mega Knight
Dart Goblin Fireball Guards Freeze Sparky
Dart Goblin Fireball
Dart Goblin Fireball Freeze Sparky Mega Knight
Sparky
Fireball Dart Goblin Sparky Mega Knight

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