My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Goblin Giant Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons Dart Goblin Little Prince
Zap
Skeletons Dart Goblin Goblin Giant Sparky Little Prince
Barbarian Barrel
Skeletons Knight Dart Goblin Sparky Little Prince
The Log
Skeletons Dart Goblin Sparky Little Prince
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin Little Prince
Royal Delivery
Skeletons Knight Dart Goblin Sparky Little Prince
Fireball
Dart Goblin Sparky Little Prince
Poison
Dart Goblin Sparky Little Prince
Lightning
Knight Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Knight Dart Goblin Little Prince Fireball Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Knight Dart Goblin

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Fireball Sparky Little Prince
Dart Goblin
Knight Goblin Giant Sparky
Fireball
Goblin Giant Knight Sparky Little Prince
Rage
Sparky Goblin Giant
Goblin Giant
Fireball Sparky Dart Goblin Rage Little Prince
Sparky
Rage Goblin Giant Knight Dart Goblin Fireball
Little Prince
Knight Fireball Goblin Giant

Defense Synergies 4 8

Skeletons
Dart Goblin Knight Sparky Little Prince
Knight
Dart Goblin Little Prince Skeletons Fireball Sparky
Dart Goblin
Skeletons Knight Goblin Giant
Fireball
Goblin Giant Knight Little Prince
Rage
Goblin Giant
Fireball Dart Goblin Sparky
Sparky
Skeletons Knight Goblin Giant
Little Prince
Knight Skeletons Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball Goblin Giant Sparky
Sparky Skeletons Knight Dart Goblin
Sparky Skeletons Knight Dart Goblin
Sparky Skeletons Knight Dart Goblin
Fireball Sparky
Fireball Skeletons Dart Goblin
Dart Goblin Fireball Little Prince
Dart Goblin Fireball Goblin Giant Sparky
Sparky Skeletons
Knight Skeletons Dart Goblin Sparky Little Prince
Dart Goblin Skeletons Knight Fireball Goblin Giant
Dart Goblin Fireball
Sparky Skeletons Knight Fireball
Fireball Sparky Dart Goblin
Sparky Knight
Fireball Sparky
Sparky Skeletons Knight Fireball
Fireball Knight Dart Goblin Little Prince
Knight Dart Goblin Fireball Little Prince
Sparky Dart Goblin
Knight Dart Goblin Fireball Goblin Giant Sparky Little Prince
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Sparky
Fireball Knight
Skeletons Knight Goblin Giant Sparky
Knight Fireball Goblin Giant Sparky
Skeletons Knight Goblin Giant Sparky
Fireball Skeletons Dart Goblin Goblin Giant
Sparky Skeletons Knight Dart Goblin Fireball Goblin Giant
Knight Goblin Giant Sparky
Skeletons Knight Fireball Sparky
Skeletons Dart Goblin Goblin Giant Sparky
Knight Dart Goblin Sparky
Fireball Goblin Giant
Skeletons Knight Fireball Goblin Giant Sparky
Dart Goblin Fireball Sparky
Sparky Skeletons Knight Dart Goblin Fireball Goblin Giant Little Prince
Dart Goblin Fireball Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin Sparky
Fireball Dart Goblin
Dart Goblin Fireball Goblin Giant Sparky
Knight Dart Goblin Fireball Sparky
Fireball Sparky
Fireball Dart Goblin Goblin Giant
Dart Goblin Sparky
Fireball Dart Goblin
Fireball Dart Goblin
Fireball Sparky
Knight Dart Goblin Fireball Sparky
Fireball Dart Goblin
Knight Dart Goblin Fireball Sparky
Dart Goblin Fireball
Dart Goblin Fireball Sparky
Dart Goblin Fireball Sparky
Dart Goblin Fireball Sparky
Fireball Sparky
Sparky
Dart Goblin Fireball Sparky
Dart Goblin Fireball Little Prince
Fireball Sparky
Fireball
Sparky
Fireball
Fireball Sparky Little Prince
Fireball Dart Goblin Sparky
Fireball Sparky
Fireball Dart Goblin Sparky
Dart Goblin Fireball Sparky Little Prince
Dart Goblin Fireball
Fireball Sparky
Dart Goblin Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Dart Goblin Fireball
Fireball Dart Goblin
Fireball
Fireball Knight Dart Goblin Sparky
Dart Goblin Fireball
Fireball Sparky
Dart Goblin Sparky
Dart Goblin Fireball Sparky
Dart Goblin Fireball
Dart Goblin Fireball Goblin Giant Sparky Little Prince
Sparky
Fireball Dart Goblin Sparky

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