My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Elixir Golem
The Log
Skeletons Elixir Golem
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Knight Elixir Golem Battle Healer Electro Dragon
Fireball
Elixir Golem Battle Healer Electro Dragon
Poison
Elixir Golem Battle Healer Electro Dragon
Lightning
Knight Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Battle Healer Rage Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Knight Elixir Golem Tornado Battle Healer Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Knight Elixir Golem

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Electro Dragon
Elixir Golem
Battle Healer Rage Lightning Tornado Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Tornado
Rage
Elixir Golem Battle Healer Electro Dragon
Tornado
Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Knight Elixir Golem Rage Tornado
Lightning
Elixir Golem

Defense Synergies 2 7

Skeletons
Knight Battle Healer Tornado Electro Dragon
Knight
Electro Dragon Skeletons Tornado
Elixir Golem
Battle Healer
Electro Dragon Skeletons Tornado
Rage
Tornado
Skeletons Knight Battle Healer Electro Dragon
Electro Dragon
Knight Battle Healer Skeletons Tornado
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Electro Dragon
Skeletons Knight Battle Healer Electro Dragon
Tornado Skeletons Knight Electro Dragon Lightning
Skeletons Knight Electro Dragon
Lightning Battle Healer Tornado
Tornado Skeletons Electro Dragon
Tornado Lightning Electro Dragon
Lightning Battle Healer Electro Dragon
Skeletons Tornado
Knight Tornado Skeletons Battle Healer
Skeletons Knight Tornado Electro Dragon
Tornado Electro Dragon
Skeletons Knight Battle Healer Electro Dragon Lightning
Tornado Electro Dragon
Knight
Tornado Lightning
Skeletons Knight Tornado Electro Dragon
Knight Battle Healer Tornado Electro Dragon
Tornado Knight Battle Healer Electro Dragon
Tornado
Knight Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Battle Healer
Knight Battle Healer Electro Dragon Lightning
Skeletons Knight Battle Healer Electro Dragon Lightning
Lightning Knight Battle Healer Tornado
Skeletons Knight Battle Healer
Skeletons Tornado Electro Dragon
Skeletons Knight Battle Healer Lightning
Knight Battle Healer
Electro Dragon Lightning Skeletons Knight Tornado
Skeletons
Knight Electro Dragon
Lightning Tornado
Lightning Skeletons Knight
Electro Dragon
Electro Dragon Skeletons Knight Battle Healer Tornado Lightning
Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Electro Dragon
Tornado Electro Dragon
Lightning Electro Dragon
Lightning Knight
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Lightning
Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon
Lightning Knight Tornado Electro Dragon
Lightning Tornado Electro Dragon
Lightning Knight
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Tornado
Lightning
Lightning Electro Dragon
Lightning Tornado Electro Dragon
Lightning
Lightning Tornado
Tornado Lightning
Lightning Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon
Lightning Tornado
Lightning Tornado Electro Dragon
Electro Dragon Lightning
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Tornado Electro Dragon
Lightning Knight Electro Dragon
Electro Dragon Lightning
Lightning Tornado
Electro Dragon
Electro Dragon Tornado Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado
Lightning Electro Dragon

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