My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Goblin Cage Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Goblin Cage Valkyrie Wizard
The Log
Skeletons Mini P.E.K.K.A Goblin Cage Hog Rider
Earthquake
Skeletons Goblin Cage Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Mini P.E.K.K.A Goblin Cage Valkyrie Hog Rider Wizard
Fireball
Goblin Cage Hog Rider Wizard
Poison
Goblin Cage Wizard
Lightning
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Fireball Mini P.E.K.K.A Goblin Cage Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Knight Fireball Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Fireball Wizard
Fireball
Hog Rider Knight
Mini P.E.K.K.A
Valkyrie Hog Rider Wizard
Goblin Cage
Hog Rider
Valkyrie
Hog Rider Mini P.E.K.K.A Wizard
Hog Rider
Knight Fireball Valkyrie Mini P.E.K.K.A Goblin Cage Wizard
Wizard
Knight Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 14

Skeletons
Goblin Cage Knight Mini P.E.K.K.A Wizard
Knight
Skeletons Fireball Mini P.E.K.K.A Goblin Cage Wizard
Fireball
Knight Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A
Skeletons Knight Fireball Valkyrie Wizard
Goblin Cage
Skeletons Knight Fireball Wizard
Valkyrie
Fireball Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Skeletons Knight Mini P.E.K.K.A Goblin Cage Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Cage Valkyrie Wizard
Mini P.E.K.K.A Skeletons Knight Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Skeletons Knight Valkyrie
Mini P.E.K.K.A Goblin Cage Skeletons Knight Valkyrie
Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Skeletons Valkyrie
Fireball Goblin Cage Wizard
Fireball Goblin Cage Valkyrie
Mini P.E.K.K.A Skeletons Goblin Cage
Knight Skeletons Mini P.E.K.K.A Valkyrie
Valkyrie Skeletons Knight Fireball Wizard
Fireball Wizard
Mini P.E.K.K.A Goblin Cage Skeletons Knight Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Fireball Mini P.E.K.K.A Goblin Cage
Wizard Skeletons Knight Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie Knight Wizard
Goblin Cage Valkyrie Wizard Knight Fireball
Mini P.E.K.K.A Goblin Cage
Valkyrie Wizard Knight Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeletons Fireball Goblin Cage
Fireball Knight Mini P.E.K.K.A Valkyrie Wizard
Skeletons Knight Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A Valkyrie Knight Fireball Goblin Cage
Skeletons Knight Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Wizard Skeletons
Mini P.E.K.K.A Skeletons Knight Fireball Goblin Cage Valkyrie
Mini P.E.K.K.A Knight Goblin Cage Valkyrie
Goblin Cage Skeletons Knight Fireball Mini P.E.K.K.A Valkyrie
Skeletons Goblin Cage
Knight Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie
Mini P.E.K.K.A Skeletons Knight Fireball Goblin Cage Valkyrie Wizard
Wizard Fireball Goblin Cage Valkyrie
Skeletons Knight Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Valkyrie Fireball Mini P.E.K.K.A Goblin Cage Wizard
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Knight Fireball Valkyrie Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Wizard

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